/* This file is part of the Pangolin Project. * http://github.com/stevenlovegrove/Pangolin * * Copyright (c) 2013 Steven Lovegrove * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include #include #ifdef HAVE_GLES GLfloat g_raster_pos[4]; inline void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) { // find object point (x,y,z)' in pixel coords GLdouble projection[16]; GLdouble modelview[16]; GLint view[4]; #ifdef HAVE_GLES_2 std::copy(pangolin::glEngine().projection.top().m, pangolin::glEngine().projection.top().m+16, projection); std::copy(pangolin::glEngine().modelview.top().m, pangolin::glEngine().modelview.top().m+16, modelview); #else glGetDoublev(GL_PROJECTION_MATRIX, projection ); glGetDoublev(GL_MODELVIEW_MATRIX, modelview ); #endif glGetIntegerv(GL_VIEWPORT, view ); pangolin::glProject(x, y, z, modelview, projection, view, g_raster_pos, g_raster_pos + 1, g_raster_pos + 2); } inline void glRasterPos2f(GLfloat x, GLfloat y) { glRasterPos3f(x,y,1.0f); } inline void glRasterPos2i(GLint x, GLint y) { glRasterPos3f((GLfloat)x, (GLfloat)y, 1.0f ); } inline void glRasterPos3fv(const GLfloat *v){ glRasterPos3f(v[0],v[1],v[2]); } inline void glRasterPos2fv(const GLfloat *v){ glRasterPos3f(v[0],v[1],1.0f); } #endif // HAVE_GLES inline void glutBitmapString(void * /*font*/, const unsigned char *str) { #ifndef HAVE_GLES float g_raster_pos[4]; glGetFloatv(GL_CURRENT_RASTER_POSITION, g_raster_pos); #endif pangolin::GlFont::I().Text( (const char *)str ).DrawWindow( g_raster_pos[0], g_raster_pos[1], g_raster_pos[2] ); } inline int glutBitmapLength(void * /*font*/, const unsigned char *str) { return (int)(pangolin::GlFont::I().Text((const char *)str).Width()); } #define GLUT_BITMAP_HELVETICA_12 0;