/* This file is part of the Pangolin Project. * http://github.com/stevenlovegrove/Pangolin * * Copyright (c) 2013 Steven Lovegrove * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include #include #include #include #include #include #include #include #include #define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "pango", __VA_ARGS__)) #define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "pango", __VA_ARGS__)) #define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, "pango", __VA_ARGS__)) /* For debug builds, always enable the debug traces in this library */ #undef NDEBUG #ifndef NDEBUG # define LOGV(...) ((void)__android_log_print(ANDROID_LOG_VERBOSE, "pango", __VA_ARGS__)) #else # define LOGV(...) ((void)0) #endif template inline void Log(T v) { const std::string sv = pangolin::Convert::Do(v); LOGI(sv.c_str()); } template inline void Log(const std::string& str, T v) { const std::string sv = pangolin::Convert::Do(v); LOGI((str + ":" + sv).c_str()); } namespace pangolin { void CreateAndroidWindowAndBind(std::string name); void ProcessAndroidEvents(); void FinishAndroidFrame(); } #ifdef __cplusplus extern "C" { #endif struct android_app; /** * Data associated with an ALooper fd that will be returned as the "outData" * when that source has data ready. */ struct android_poll_source { // The identifier of this source. May be LOOPER_ID_MAIN or // LOOPER_ID_INPUT. int32_t id; // The android_app this ident is associated with. struct android_app* app; // Function to call to perform the standard processing of data from // this source. void (*process)(struct android_app* app, struct android_poll_source* source); }; /** * This is the interface for the standard glue code of a threaded * application. In this model, the application's code is running * in its own thread separate from the main thread of the process. * It is not required that this thread be associated with the Java * VM, although it will need to be in order to make JNI calls any * Java objects. */ struct android_app { // The application can place a pointer to its own state object // here if it likes. void* userData; // Fill this in with the function to process main app commands (APP_CMD_*) void (*onAppCmd)(struct android_app* app, int32_t cmd); // Fill this in with the function to process input events. At this point // the event has already been pre-dispatched, and it will be finished upon // return. Return 1 if you have handled the event, 0 for any default // dispatching. int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event); // The ANativeActivity object instance that this app is running in. ANativeActivity* activity; // The current configuration the app is running in. AConfiguration* config; // This is the last instance's saved state, as provided at creation time. // It is NULL if there was no state. You can use this as you need; the // memory will remain around until you call android_app_exec_cmd() for // APP_CMD_RESUME, at which point it will be freed and savedState set to NULL. // These variables should only be changed when processing a APP_CMD_SAVE_STATE, // at which point they will be initialized to NULL and you can malloc your // state and place the information here. In that case the memory will be // freed for you later. void* savedState; size_t savedStateSize; // The ALooper associated with the app's thread. ALooper* looper; // When non-NULL, this is the input queue from which the app will // receive user input events. AInputQueue* inputQueue; // When non-NULL, this is the window surface that the app can draw in. ANativeWindow* window; // Current content rectangle of the window; this is the area where the // window's content should be placed to be seen by the user. ARect contentRect; // Current state of the app's activity. May be either APP_CMD_START, // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below. int activityState; // This is non-zero when the application's NativeActivity is being // destroyed and waiting for the app thread to complete. int destroyRequested; // ------------------------------------------------- // Below are "private" implementation of the glue code. pthread_mutex_t mutex; pthread_cond_t cond; int msgread; int msgwrite; pthread_t thread; struct android_poll_source cmdPollSource; struct android_poll_source inputPollSource; int running; int stateSaved; int destroyed; int redrawNeeded; AInputQueue* pendingInputQueue; ANativeWindow* pendingWindow; ARect pendingContentRect; const char* application_so; }; enum { /** * Looper data ID of commands coming from the app's main thread, which * is returned as an identifier from ALooper_pollOnce(). The data for this * identifier is a pointer to an android_poll_source structure. * These can be retrieved and processed with android_app_read_cmd() * and android_app_exec_cmd(). */ LOOPER_ID_MAIN = 1, /** * Looper data ID of events coming from the AInputQueue of the * application's window, which is returned as an identifier from * ALooper_pollOnce(). The data for this identifier is a pointer to an * android_poll_source structure. These can be read via the inputQueue * object of android_app. */ LOOPER_ID_INPUT = 2, /** * Start of user-defined ALooper identifiers. */ LOOPER_ID_USER = 3, }; enum { /** * Command from main thread: the AInputQueue has changed. Upon processing * this command, android_app->inputQueue will be updated to the new queue * (or NULL). */ APP_CMD_INPUT_CHANGED, /** * Command from main thread: a new ANativeWindow is ready for use. Upon * receiving this command, android_app->window will contain the new window * surface. */ APP_CMD_INIT_WINDOW, /** * Command from main thread: the existing ANativeWindow needs to be * terminated. Upon receiving this command, android_app->window still * contains the existing window; after calling android_app_exec_cmd * it will be set to NULL. */ APP_CMD_TERM_WINDOW, /** * Command from main thread: the current ANativeWindow has been resized. * Please redraw with its new size. */ APP_CMD_WINDOW_RESIZED, /** * Command from main thread: the system needs that the current ANativeWindow * be redrawn. You should redraw the window before handing this to * android_app_exec_cmd() in order to avoid transient drawing glitches. */ APP_CMD_WINDOW_REDRAW_NEEDED, /** * Command from main thread: the content area of the window has changed, * such as from the soft input window being shown or hidden. You can * find the new content rect in android_app::contentRect. */ APP_CMD_CONTENT_RECT_CHANGED, /** * Command from main thread: the app's activity window has gained * input focus. */ APP_CMD_GAINED_FOCUS, /** * Command from main thread: the app's activity window has lost * input focus. */ APP_CMD_LOST_FOCUS, /** * Command from main thread: the current device configuration has changed. */ APP_CMD_CONFIG_CHANGED, /** * Command from main thread: the system is running low on memory. * Try to reduce your memory use. */ APP_CMD_LOW_MEMORY, /** * Command from main thread: the app's activity has been started. */ APP_CMD_START, /** * Command from main thread: the app's activity has been resumed. */ APP_CMD_RESUME, /** * Command from main thread: the app should generate a new saved state * for itself, to restore from later if needed. If you have saved state, * allocate it with malloc and place it in android_app.savedState with * the size in android_app.savedStateSize. The will be freed for you * later. */ APP_CMD_SAVE_STATE, /** * Command from main thread: the app's activity has been paused. */ APP_CMD_PAUSE, /** * Command from main thread: the app's activity has been stopped. */ APP_CMD_STOP, /** * Command from main thread: the app's activity is being destroyed, * and waiting for the app thread to clean up and exit before proceeding. */ APP_CMD_DESTROY, }; /** * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next * app command message. */ int8_t android_app_read_cmd(struct android_app* android_app); /** * Call with the command returned by android_app_read_cmd() to do the * initial pre-processing of the given command. You can perform your own * actions for the command after calling this function. */ void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd); /** * Call with the command returned by android_app_read_cmd() to do the * final post-processing of the given command. You must have done your own * actions for the command before calling this function. */ void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd); #ifdef __cplusplus } #endif