/* This file is part of the Pangolin Project. * http://github.com/stevenlovegrove/Pangolin * * Copyright (c) 2016 Steven Lovegrove * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include #include #include namespace pangolin { class GlContextInterface { public: virtual ~GlContextInterface() {} }; class WindowInterface { public: virtual ~WindowInterface() {} virtual void ToggleFullscreen() = 0; virtual void Move(int x, int y) = 0; virtual void Resize(unsigned int w, unsigned int h) = 0; /** * @brief MakeCurrent set the current context * to be called in a thread before accessing OpenGL */ virtual void MakeCurrent() = 0; /** * @brief RemoveCurrent remove the current context * to be called at the end of a thread */ virtual void RemoveCurrent() = 0; virtual void ProcessEvents() = 0; virtual void SwapBuffers() = 0; }; struct PANGOLIN_EXPORT WindowException : std::exception { WindowException(std::string str) : desc(str) {} WindowException(std::string str, std::string detail) { desc = str + "\n\t" + detail; } ~WindowException() throw() {} const char* what() const throw() { return desc.c_str(); } std::string desc; }; struct PANGOLIN_EXPORT WindowExceptionNoKnownHandler : public WindowException { WindowExceptionNoKnownHandler(const std::string& scheme) : WindowException("No known window handler for URI '" + scheme + "'") { } }; }