/* This file is part of the Pangolin Project. * http://github.com/stevenlovegrove/Pangolin * * Copyright (c) 2014 Steven Lovegrove * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include namespace pangolin { PANGOLIN_EXPORT const char* glErrorString(GLenum error); /// Clone of gluProject PANGOLIN_EXPORT GLint glProject( float objx, float objy, float objz, const float modelMatrix[16], const float projMatrix[16], const GLint viewport[4], float* winx, float* winy, float* winz ); /// Clone of gluUnProject PANGOLIN_EXPORT GLint glUnProject( float winx, float winy, float winz, const float modelMatrix[16], const float projMatrix[16], const GLint viewport[4], float* objx, float* objy, float* objz ); /// Clone of gluProject PANGOLIN_EXPORT GLint glProject( double objx, double objy, double objz, const double modelMatrix[16], const double projMatrix[16], const GLint viewport[4], double* winx, double* winy, double* winz ); /// Clone of gluUnProject PANGOLIN_EXPORT GLint glUnProject( double winx, double winy, double winz, const double modelMatrix[16], const double projMatrix[16], const GLint viewport[4], double* objx, double* objy, double* objz ); }