/* This file is part of the Pangolin Project. * http://github.com/stevenlovegrove/Pangolin * * Copyright (c) 2013 Steven Lovegrove * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include #include #include #include namespace pangolin { class PANGOLIN_EXPORT GlText { public: GlText(); GlText(const GlText& txt); GlText(const GlTexture& font_tex); void AddSpace(GLfloat s); // Add specified charector to this string. void Add(unsigned char c, const GlChar& glc); // Clear text void Clear(); // Render without transform in text-centric pixel coordinates void Draw() const; void DrawGlSl() const; #ifdef BUILD_PANGOLIN_GUI // Render at (x,y,z)' in object coordinates, // keeping text size and orientation constant void Draw(GLfloat x, GLfloat y, GLfloat z = 0.0f) const; // Render at (x,y,z)' in window coordinates. void DrawWindow(GLfloat x, GLfloat y, GLfloat z = 0.0f) const; #endif // BUILD_PANGOLIN_GUI // Return text that this object signifies. const std::string& Text() const { return str; } // Return width in pixels of this text. GLfloat Width() const { return width; } // Return height in pixels of this text. GLfloat Height() const { return ymax; } // Return height in pixels of this text, including under baseline GLfloat FullHeight() const { return ymax - ymin; } //protected: const GlTexture* tex; std::string str; GLfloat width; GLfloat ymin; GLfloat ymax; std::vector vs; }; }