/* This file is part of the Pangolin Project. * http://github.com/stevenlovegrove/Pangolin * * Copyright (c) 2014 Steven Lovegrove * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include #include #include #include #include #include namespace pangolin { class PANGOLIN_EXPORT TextureCache { public: static TextureCache& I(); GlTexture& GlTex(GLsizei w, GLsizei h, GLint internal_format, GLint glformat, GLenum gltype) { const long key = (((long)internal_format)<<20) ^ (((long)glformat)<<10) ^ gltype; // Lookup texture std::shared_ptr& ptex = texture_map[key]; if(!ptex) { ptex = std::shared_ptr(new GlTexture()); } GlTexture& tex = *ptex; // Initialise if it didn't already exist or the size was too small if(!tex.tid || tex.width < w || tex.height < h) { tex.Reinitialise( std::max(tex.width,w), std::max(tex.height,h), internal_format, default_sampling_linear, 0, glformat, gltype ); } return tex; } template GlTexture& GlTex(GLsizei w, GLsizei h) { return GlTex( w, h, GlFormatTraits::glinternalformat, GlFormatTraits::glformat, GlFormatTraits::gltype ); } protected: bool default_sampling_linear; std::map > texture_map; // Protected constructor TextureCache() : default_sampling_linear(true) { } }; template void RenderToViewport(Image& image, bool flipx=false, bool flipy=false) { // Retrieve texture that is at least as large as image and of appropriate type. GlTexture& tex = TextureCache::I().GlTex(image.w, image.h); tex.Upload(image.ptr,0,0, image.w, image.h, GlFormatTraits::glformat, GlFormatTraits::gltype); tex.RenderToViewport(Viewport(0,0,image.w, image.h), flipx, flipy); } // This method may dissapear in the future inline void RenderToViewport( Image& image, const pangolin::GlPixFormat& fmt, bool flipx=false, bool flipy=false, bool linear_sampling = true ) { pangolin::GlTexture& tex = pangolin::TextureCache::I().GlTex((GLsizei)image.w, (GLsizei)image.h, fmt.scalable_internal_format, fmt.glformat, fmt.gltype); tex.Bind(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear_sampling ? GL_LINEAR : GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear_sampling ? GL_LINEAR : GL_NEAREST); tex.Upload(image.ptr,0,0, (GLsizei)image.w, (GLsizei)image.h, fmt.glformat, fmt.gltype); tex.RenderToViewport(pangolin::Viewport(0,0,(GLint)image.w, (GLint)image.h), flipx, flipy); } }