/****************************************************************************** * Author: Laurent Kneip * * Contact: kneip.laurent@gmail.com * * License: Copyright (c) 2013 Laurent Kneip, ANU. All rights reserved. * * * * Redistribution and use in source and binary forms, with or without * * modification, are permitted provided that the following conditions * * are met: * * * Redistributions of source code must retain the above copyright * * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * * notice, this list of conditions and the following disclaimer in the * * documentation and/or other materials provided with the distribution. * * * Neither the name of ANU nor the names of its contributors may be * * used to endorse or promote products derived from this software without * * specific prior written permission. * * * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"* * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * * ARE DISCLAIMED. IN NO EVENT SHALL ANU OR THE CONTRIBUTORS BE LIABLE * * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * * SUCH DAMAGE. * ******************************************************************************/ #include "random_generators.hpp" #include "time_measurement.hpp" #include #include using namespace Eigen; void opengv::initializeRandomSeed() { struct timeval tic; gettimeofday( &tic, 0 ); srand ( tic.tv_usec ); } Eigen::Vector3d opengv::generateRandomPoint( double maximumDepth, double minimumDepth ) { Eigen::Vector3d cleanPoint; cleanPoint[0] = (((double) rand())/ ((double) RAND_MAX)-0.5)*2.0; cleanPoint[1] = (((double) rand())/ ((double) RAND_MAX)-0.5)*2.0; cleanPoint[2] = (((double) rand())/ ((double) RAND_MAX)-0.5)*2.0; Eigen::Vector3d direction = cleanPoint / cleanPoint.norm(); cleanPoint = (maximumDepth-minimumDepth) * cleanPoint + minimumDepth * direction; return cleanPoint; } Eigen::Vector3d opengv::generateRandomPointPlane() { Eigen::Vector3d cleanPoint; cleanPoint[0] = (((double) rand())/ ((double) RAND_MAX)-0.5)*2.0; cleanPoint[1] = (((double) rand())/ ((double) RAND_MAX)-0.5)*2.0; cleanPoint[2] = (((double) rand())/ ((double) RAND_MAX)-0.5)*2.0; cleanPoint[0] = 6*cleanPoint[0]; cleanPoint[1] = 6*cleanPoint[1]; cleanPoint[2] = 2*cleanPoint[2]-6.0; return cleanPoint; } Eigen::Vector3d opengv::addNoise( double noiseLevel, Eigen::Vector3d cleanPoint ) { //compute a vector in the normal plane (based on good conditioning) Eigen::Vector3d normalVector1; if( (fabs(cleanPoint[0]) > fabs(cleanPoint[1])) && (fabs(cleanPoint[0]) > fabs(cleanPoint[2])) ) { normalVector1[1] = 1.0; normalVector1[2] = 0.0; normalVector1[0] = -cleanPoint[1]/cleanPoint[0]; } else { if( (fabs(cleanPoint[1]) > fabs(cleanPoint[0])) && (fabs(cleanPoint[1]) > fabs(cleanPoint[2])) ) { normalVector1[2] = 1.0; normalVector1[0] = 0.0; normalVector1[1] = -cleanPoint[2]/cleanPoint[1]; } else { normalVector1[0] = 1.0; normalVector1[1] = 0.0; normalVector1[2] = -cleanPoint[0]/cleanPoint[2]; } } normalVector1 = normalVector1 / normalVector1.norm(); Eigen::Vector3d normalVector2 = cleanPoint.cross(normalVector1); double noiseX = noiseLevel * (((double) rand())/ ((double) RAND_MAX)-0.5)*2.0 / 1.4142; double noiseY = noiseLevel * (((double) rand())/ ((double) RAND_MAX)-0.5)*2.0 / 1.4142; Eigen::Vector3d noisyPoint = 800 * cleanPoint + noiseX *normalVector1 + noiseY * normalVector2; noisyPoint = noisyPoint / noisyPoint.norm(); return noisyPoint; } Eigen::Vector3d opengv::generateRandomTranslation( double maximumParallax ) { Eigen::Vector3d translation; translation[0] = (((double) rand())/ ((double) RAND_MAX)-0.5)*2.0; translation[1] = (((double) rand())/ ((double) RAND_MAX)-0.5)*2.0; translation[2] = (((double) rand())/ ((double) RAND_MAX)-0.5)*2.0; return maximumParallax * translation; } Eigen::Vector3d opengv::generateRandomDirectionTranslation( double parallax ) { Eigen::Matrix3d rotation = generateRandomRotation(); Eigen::Vector3d translation; translation << 1.0, 0.0, 0.0; translation = rotation * translation; translation = parallax * translation; return translation; } Eigen::Matrix3d opengv::generateRandomRotation( double maxAngle ) { Eigen::Vector3d rpy; rpy[0] = ((double) rand())/ ((double) RAND_MAX); rpy[1] = ((double) rand())/ ((double) RAND_MAX); rpy[2] = ((double) rand())/ ((double) RAND_MAX); rpy[0] = maxAngle*2.0*(rpy[0]-0.5); rpy[1] = maxAngle*2.0*(rpy[1]-0.5); rpy[2] = maxAngle*2.0*(rpy[2]-0.5); Eigen::Matrix3d R1; R1(0,0) = 1.0; R1(0,1) = 0.0; R1(0,2) = 0.0; R1(1,0) = 0.0; R1(1,1) = cos(rpy[0]); R1(1,2) = -sin(rpy[0]); R1(2,0) = 0.0; R1(2,1) = -R1(1,2); R1(2,2) = R1(1,1); Eigen::Matrix3d R2; R2(0,0) = cos(rpy[1]); R2(0,1) = 0.0; R2(0,2) = sin(rpy[1]); R2(1,0) = 0.0; R2(1,1) = 1.0; R2(1,2) = 0.0; R2(2,0) = -R2(0,2); R2(2,1) = 0.0; R2(2,2) = R2(0,0); Eigen::Matrix3d R3; R3(0,0) = cos(rpy[2]); R3(0,1) = -sin(rpy[2]); R3(0,2) = 0.0; R3(1,0) =-R3(0,1); R3(1,1) = R3(0,0); R3(1,2) = 0.0; R3(2,0) = 0.0; R3(2,1) = 0.0; R3(2,2) = 1.0; Eigen::Matrix3d rotation = R3 * R2 * R1; rotation.col(0) = rotation.col(0) / rotation.col(0).norm(); rotation.col(2) = rotation.col(0).cross(rotation.col(1)); rotation.col(2) = rotation.col(2) / rotation.col(2).norm(); rotation.col(1) = rotation.col(2).cross(rotation.col(0)); rotation.col(1) = rotation.col(1) / rotation.col(1).norm(); return rotation; } Eigen::Matrix3d opengv::generateRandomRotation() { Eigen::Vector3d rpy; rpy[0] = ((double) rand())/ ((double) RAND_MAX); rpy[1] = ((double) rand())/ ((double) RAND_MAX); rpy[2] = ((double) rand())/ ((double) RAND_MAX); rpy[0] = 2*M_PI*(rpy[0]-0.5); rpy[1] = M_PI*(rpy[1]-0.5); rpy[2] = 2*M_PI*(rpy[2]-0.5); Eigen::Matrix3d R1; R1(0,0) = 1.0; R1(0,1) = 0.0; R1(0,2) = 0.0; R1(1,0) = 0.0; R1(1,1) = cos(rpy[0]); R1(1,2) = -sin(rpy[0]); R1(2,0) = 0.0; R1(2,1) = -R1(1,2); R1(2,2) = R1(1,1); Eigen::Matrix3d R2; R2(0,0) = cos(rpy[1]); R2(0,1) = 0.0; R2(0,2) = sin(rpy[1]); R2(1,0) = 0.0; R2(1,1) = 1.0; R2(1,2) = 0.0; R2(2,0) = -R2(0,2); R2(2,1) = 0.0; R2(2,2) = R2(0,0); Eigen::Matrix3d R3; R3(0,0) = cos(rpy[2]); R3(0,1) = -sin(rpy[2]); R3(0,2) = 0.0; R3(1,0) =-R3(0,1); R3(1,1) = R3(0,0); R3(1,2) = 0.0; R3(2,0) = 0.0; R3(2,1) = 0.0; R3(2,2) = 1.0; Eigen::Matrix3d rotation = R3 * R2 * R1; rotation.col(0) = rotation.col(0) / rotation.col(0).norm(); rotation.col(2) = rotation.col(0).cross(rotation.col(1)); rotation.col(2) = rotation.col(2) / rotation.col(2).norm(); rotation.col(1) = rotation.col(2).cross(rotation.col(0)); rotation.col(1) = rotation.col(1) / rotation.col(1).norm(); return rotation; }