/* This file is part of the Pangolin Project. * http://github.com/stevenlovegrove/Pangolin * * Copyright (c) 2015 Steven Lovegrove * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include #include #include namespace pangolin { class PANGOLIN_EXPORT GlFont { public: // Singleton instance if requested. static GlFont& I(); // Load GL Font data. Delay uploading as texture until first use. GlFont(const unsigned char* ttf_buffer, float pixel_height, int tex_w=512, int tex_h=512); GlFont(const std::string& filename, float pixel_height, int tex_w=512, int tex_h=512); virtual ~GlFont(); // Generate renderable GlText object from this font. GlText Text( const char* fmt, ... ); GlText Text( const std::string& str ); inline float Height() const { return font_height_px; } protected: void InitialiseFont(const unsigned char* ttf_buffer, float pixel_height, int tex_w, int tex_h); // This can only be called once GL context is initialised void InitialiseGlTexture(); const static int FIRST_CHAR = 32; const static int NUM_CHARS = 96; float font_height_px; int tex_w; int tex_h; unsigned char* font_bitmap; GlTexture mTex; GlChar chardata[NUM_CHARS]; GLfloat kern_table[NUM_CHARS*NUM_CHARS]; }; }