/* This file is part of the Pangolin Project. * http://github.com/stevenlovegrove/Pangolin * * Copyright (c) 2011 Steven Lovegrove * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include #include #include #include #include #include #include #include namespace pangolin { class ConsoleView : public pangolin::View, pangolin::Handler { public: struct Line { Line() : linetype(ConsoleLineTypeCmd) { } Line(const GlText& text, ConsoleLineType linetype = ConsoleLineTypeCmd ) : text(text), linetype(linetype) { } GlText text; ConsoleLineType linetype; }; // Construct with interpreter (and take ownership) ConsoleView(ConsoleInterpreter* interpreter); ~ConsoleView(); View& ShowWithoutAnimation(bool show=true); // Replace implementation in View to account for hiding animation View& Show(bool show=true); // Replace implementation in View to account for hiding animation void ToggleShow(); // Replace implementation in View to account for hiding animation bool IsShown() const; void Render() override; void Keyboard(View&, unsigned char key, int x, int y, bool pressed) override; private: void DrawLine(const ConsoleView::Line& l, int carat); void ProcessOutputLines(); void AddLine(const std::string& text, ConsoleLineType linetype = ConsoleLineTypeCmd); Line* GetLine(int id, ConsoleLineType line_type, const std::string& prefix = ""); ConsoleInterpreter* interpreter; GlFont& font; int carat; Line current_line; std::deque line_buffer; bool hiding; GLfloat bottom; Colour background_colour; std::map line_colours; float animation_speed; }; }