/* This file is part of the Pangolin Project. * http://github.com/stevenlovegrove/Pangolin * * Copyright (c) 2014 Steven Lovegrove * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef PANGOLIN_GEOMETRY_H #define PANGOLIN_GEOMETRY_H #include #include #include #include #include #ifdef HAVE_EIGEN #include #endif namespace pangolin { struct Geometry { struct Element : public ManagedImage { Element() = default; Element(Element&&) = default; Element& operator=(Element&&) = default; Element(size_t stride_bytes, size_t num_elements) : ManagedImage(stride_bytes, num_elements) {} using Attribute = variant,Image,Image,Image>; // "vertex", "rgb", "normal", "uv", "tris", "quads", ... std::map attributes; }; // Store vertices and attributes std::map buffers; // Stores index buffers for each sub-object std::multimap objects; // Stores pixmaps std::map textures; }; pangolin::Geometry::Element::Attribute MakeAttribute(uint32_t gldatatype, size_t num_items, size_t count_per_item, void* ptr, size_t pitch_bytes); pangolin::Geometry LoadGeometry(const std::string& filename); #ifdef HAVE_EIGEN inline Eigen::AlignedBox3f GetAxisAlignedBox(const Geometry& geom) { Eigen::AlignedBox3f box; box.setEmpty(); for(const auto& b : geom.buffers) { const auto& it_vert = b.second.attributes.find("vertex"); if(it_vert != b.second.attributes.end()) { const Image& vs = get>(it_vert->second); for(size_t i=0; i < vs.h; ++i) { const Eigen::Map v(vs.RowPtr(i)); box.extend(v); } } } return box; } #endif } #endif // PANGOLIN_GEOMETRY_H