/* This file is part of the Pangolin Project. * http://github.com/stevenlovegrove/Pangolin * * Copyright (c) Andrey Mnatsakanov * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #include "gl_draw.hpp" #include #include namespace py_pangolin { void bind_gl_draw(pybind11::module &m){ m.def("glDrawAxis", (void (*)(float))&pangolin::glDrawAxis); m.def("glDrawColouredCube", &pangolin::glDrawColouredCube, pybind11::arg("axis_min") = -0.5f, pybind11::arg("axis_max") = +0.5f); m.def("glDraw_x0", &pangolin::glDraw_x0); m.def("glDraw_y0", &pangolin::glDraw_y0); m.def("glDraw_z0", &pangolin::glDraw_z0); m.def("glDrawFrustum", (void (*)(GLfloat, GLfloat, GLfloat, GLfloat, int, int, GLfloat)) &pangolin::glDrawFrustum); m.def("glDrawFrustum", (void (*)(const Eigen::Matrix3f &, int, int, GLfloat)) &pangolin::glDrawFrustum); m.def("glDrawFrustum", (void (*)(const Eigen::Matrix3d &, int, int, GLfloat)) &pangolin::glDrawFrustum); m.def("glDrawFrustum", (void (*)(const Eigen::Matrix3f &, int, int, const Eigen::Matrix4f &, float)) &pangolin::glDrawFrustum); m.def("glDrawFrustum", (void (*)(const Eigen::Matrix3d &, int, int, const Eigen::Matrix4d &, double)) &pangolin::glDrawFrustum); m.def("glDrawAxis", (void (*)(float)) &pangolin::glDrawAxis); m.def("glDrawAxis", (void (*)(const Eigen::Matrix4f &, float)) &pangolin::glDrawAxis); m.def("glDrawAxis", (void (*)(const Eigen::Matrix4d &, float)) &pangolin::glDrawAxis); m.def("glSetFrameOfReference", (void (*)(const Eigen::Matrix4f &)) &pangolin::glSetFrameOfReference); m.def("glSetFrameOfReference", (void (*)(const Eigen::Matrix4d &)) &pangolin::glSetFrameOfReference); m.def("glUnsetFrameOfReference", &pangolin::glUnsetFrameOfReference); m.def("glDrawAlignedBox", (void (*)(const Eigen::AlignedBox2f &, GLenum)) &pangolin::glDrawAlignedBox, pybind11::arg("box"), pybind11::arg("mode") = GL_TRIANGLE_FAN); } } // py_pangolin