/* This file is part of the Pangolin Project. * http://github.com/stevenlovegrove/Pangolin * * Copyright (c) Steven Lovegrove * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include #include #include #include "attach.hpp" #include "colour.hpp" #include "datalog.hpp" #include "display.hpp" #include "gl.hpp" #include "glsl.hpp" #include "gl_draw.hpp" #include "handler.hpp" #include "image.hpp" #include "opengl_render_state.hpp" #include "params.hpp" #include "pixel_format.hpp" #include "plotter.hpp" #include "var.hpp" #include "video.hpp" #include "view.hpp" #include "viewport.hpp" #include "widget.hpp" #include "window.hpp" #include "image_view.hpp" namespace pypangolin { inline void PopulateModule(pybind11::module& m) { m.doc() = "pypangolin python wrapper for Pangolin rapid prototyping graphics and video library."; py_pangolin::bind_var(m); py_pangolin::bind_params(m); py_pangolin::bind_viewport(m); py_pangolin::bind_view(m); py_pangolin::bind_window(m); py_pangolin::bind_display(m); py_pangolin::bind_opengl_render_state(m); py_pangolin::bind_attach(m); py_pangolin::bind_colour(m); py_pangolin::bind_datalog(m); py_pangolin::bind_plotter(m); py_pangolin::bind_handler(m); py_pangolin::bind_gl(m); py_pangolin::bind_glsl(m); py_pangolin::bind_gl_draw(m); py_pangolin::bind_widget(m); py_pangolin::bind_pixel_format(m); py_pangolin::bind_image(m, "Image"); py_pangolin::bind_video(m); py_pangolin::bind_image_view(m); } }