function [v1, v2, cam_offsets, t, R ] = createMulti2D2DOmniExperiment( pt_per_cam, cam_number, noise, outlier_fraction ) %% generate the camera system cam_distance = 1.0; %% set a regular camera system with 2 or 4 cameras here if cam_number == 2 cam_offsets = [ cam_distance -cam_distance; 0.0 0.0; 0.0 0.0 ]; else cam_number = 4; % only two or 4 supported for this experiment cam_offsets = [ cam_distance 0.0 -cam_distance 0.0; 0.0 cam_distance 0.0 -cam_distance; 0.0 0.0 0.0 0.0 ]; end %% generate random view-points max_parallax = 2.0; max_rotation = 0.5; position1 = zeros(3,1); rotation1 = eye(3); position2 = max_parallax * 2.0 * (rand(3,1) - repmat(0.5,3,1)); rotation2 = generateBoundedR(max_rotation); %% Generate random point-cloud avg_depth_over_cam_distance = 10.0; maxDepth = 5.0; p = cell([cam_number 1]); for cam=1:cam_number normalizedPoints = 2.0*(rand(3,pt_per_cam)-repmat(0.5,3,pt_per_cam)); p{cam,1} = maxDepth * normalizedPoints; end %% Now create the correspondences by looping through the cameras focal_length = 800.0; v1 = cell([cam_number 1]); v2 = cell([cam_number 1]); for cam=1:cam_number v1{cam,1} = zeros(3,pt_per_cam); v2{cam,1} = zeros(3,pt_per_cam); for i=1:pt_per_cam cam_offset = cam_offsets(:,cam); %special: shift the point in the first frame along current camera axis, which guarantees homogeneous distribution temp = p{cam,1}(:,i) + avg_depth_over_cam_distance * cam_offset; p{cam,1}(:,i) = temp; body_point1 = rotation1' * (p{cam,1}(:,i)-position1); body_point2 = rotation2' * (p{cam,1}(:,i)-position2); % we actually omit the can rotation here by unrotating the bearing % vectors already bearingVector1 = body_point1 - cam_offset; bearingVector2 = body_point2 - cam_offset; bearingVector1_norm = norm(bearingVector1); bearingVector2_norm = norm(bearingVector2); bearingVector1 = bearingVector1/bearingVector1_norm; bearingVector2 = bearingVector2/bearingVector2_norm; % add noise to the bearing vectors here bearingVector1_noisy = addNoise(bearingVector1,focal_length,noise); bearingVector2_noisy = addNoise(bearingVector2,focal_length,noise); % store the normalized bearing vectors along with the cameras they are % being seen (we create correspondences that always originate from the % same camera, you can change this if you want) bearingVector1_norm = norm(bearingVector1_noisy); bearingVector2_norm = norm(bearingVector2_noisy); v1{cam,1}(:,i) = [bearingVector1_noisy./bearingVector1_norm]; v2{cam,1}(:,i) = [bearingVector2_noisy./bearingVector2_norm]; end end %% Add outliers outliers_per_cam = floor(outlier_fraction*pt_per_cam); if outliers_per_cam > 0 for cam=1:cam_number for i=1:outliers_per_cam cam_offset = cam_offsets(:,cam); %generate random point normalizedPoint = 2.0*(rand(3,1)-repmat(0.5,3,1)); point = maxDepth * normalizedPoint + avg_depth_over_cam_distance * cam_offset; body_point2 = rotation2' * (point-position2); % store the point (no need to add noise) bearingVector2 = body_point2 - cam_offset; % store the normalized bearing vectors along with the cameras they are % being seen (we create correspondences that always originate from the % same camera, you can change this if you want) bearingVector2_norm = norm(bearingVector2); v2{cam,1}(:,i) = [bearingVector2./bearingVector2_norm]; end end end %% compute relative translation and rotation R = rotation1' * rotation2; t = rotation1' * (position2 - position1);