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PodmogilnyjIvan
2021-12-03 03:34:31 -08:00
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/* This file is part of the Pangolin Project.
* http://github.com/stevenlovegrove/Pangolin
*
* Copyright (c) 2011 Steven Lovegrove
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include <pangolin/platform.h>
#include <pangolin/utils/simple_math.h>
#include <vector>
#if defined(HAVE_EIGEN) && !defined(__CUDACC__) //prevent including Eigen in cuda files
#define USE_EIGEN
#endif
#ifdef USE_EIGEN
#include <Eigen/Core>
#include <Eigen/Geometry>
#endif
#ifdef HAVE_TOON
#include <cstring>
#include <TooN/TooN.h>
#include <TooN/se3.h>
#endif
#ifdef HAVE_OCULUS
#include <pangolin/compat/ovr.h>
#endif
namespace pangolin {
#ifdef HAVE_GLES
typedef float GLprecision;
#else
typedef double GLprecision;
#endif
/// Capture OpenGL matrix types in enum to typing.
enum OpenGlStack {
GlModelViewStack = 0x1700, // GL_MODELVIEW
GlProjectionStack = 0x1701, // GL_PROJECTION
GlTextureStack = 0x1702 // GL_TEXTURE
};
enum AxisDirection
{
AxisNone,
AxisNegX, AxisX,
AxisNegY, AxisY,
AxisNegZ, AxisZ
};
struct CameraSpec {
GLprecision forward[3];
GLprecision up[3];
GLprecision right[3];
GLprecision img_up[2];
GLprecision img_right[2];
};
const static CameraSpec CameraSpecOpenGl = {{0,0,-1},{0,1,0},{1,0,0},{0,1},{1,0}};
const static CameraSpec CameraSpecYDownZForward = {{0,0,1},{0,-1,0},{1,0,0},{0,-1},{1,0}};
/// Direction vector for each AxisDirection enum
const static GLprecision AxisDirectionVector[7][3] = {
{0,0,0},
{-1,0,0}, {1,0,0},
{0,-1,0}, {0,1,0},
{0,0,-1}, {0,0,1}
};
/// Object representing OpenGl Matrix.
struct PANGOLIN_EXPORT OpenGlMatrix {
static OpenGlMatrix Translate(GLprecision x, GLprecision y, GLprecision z);
static OpenGlMatrix Scale(GLprecision x, GLprecision y, GLprecision z);
static OpenGlMatrix RotateX(GLprecision theta_rad);
static OpenGlMatrix RotateY(GLprecision theta_rad);
static OpenGlMatrix RotateZ(GLprecision theta_rad);
template<typename P>
static OpenGlMatrix ColMajor4x4(const P* col_major_4x4);
OpenGlMatrix();
#ifdef USE_EIGEN
template<typename P>
OpenGlMatrix(const Eigen::Matrix<P,4,4>& mat);
template<typename P>
OpenGlMatrix(const Eigen::Transform<P,3,Eigen::Affine>& mat) : OpenGlMatrix(mat.matrix()) { }
template<typename P>
operator Eigen::Matrix<P,4,4>() const;
template<typename P>
operator Eigen::Transform<P,3,Eigen::Affine>() const;
#endif // USE_EIGEN
#ifdef HAVE_TOON
OpenGlMatrix(const TooN::SE3<>& T);
OpenGlMatrix(const TooN::Matrix<4,4>& M);
operator const TooN::SE3<>() const;
operator const TooN::Matrix<4,4>() const;
#endif // HAVE_TOON
#ifdef HAVE_OCULUS
OpenGlMatrix(const OVR::Matrix4f& M);
operator const OVR::Matrix4f() const;
#endif // HAVE_OCULUS
// Load matrix on to OpenGl stack
void Load() const;
void Multiply() const;
void SetIdentity();
OpenGlMatrix Transpose() const;
OpenGlMatrix Inverse() const;
GLprecision& operator()(int r, int c) {
return m[4*c +r];
}
GLprecision operator()(int r, int c) const {
return m[4 * c + r];
}
// Column major Internal buffer
GLprecision m[16];
};
PANGOLIN_EXPORT
OpenGlMatrix operator*(const OpenGlMatrix& lhs, const OpenGlMatrix& rhs);
PANGOLIN_EXPORT
std::ostream& operator<<(std::ostream& os, const OpenGlMatrix& mat);
/// Deprecated.
struct PANGOLIN_EXPORT OpenGlMatrixSpec : public OpenGlMatrix {
// Specify which stack this refers to
OpenGlStack type;
};
/// Object representing attached OpenGl Matrices / transforms.
class PANGOLIN_EXPORT OpenGlRenderState
{
public:
OpenGlRenderState();
OpenGlRenderState(const OpenGlMatrix& projection_matrix);
OpenGlRenderState(const OpenGlMatrix& projection_matrix, const OpenGlMatrix& modelview_matrix);
static void ApplyIdentity();
void Apply() const;
OpenGlRenderState& SetProjectionMatrix(OpenGlMatrix m);
OpenGlRenderState& SetModelViewMatrix(OpenGlMatrix m);
OpenGlMatrix& GetProjectionMatrix();
OpenGlMatrix GetProjectionMatrix() const;
OpenGlMatrix& GetModelViewMatrix();
OpenGlMatrix GetModelViewMatrix() const;
OpenGlMatrix GetProjectionModelViewMatrix() const;
OpenGlMatrix GetProjectiveTextureMatrix() const;
void EnableProjectiveTexturing() const;
void DisableProjectiveTexturing() const;
//! Seemlessly move OpenGl camera relative to changes in T_wc,
//! whilst still enabling interaction
void Follow(const OpenGlMatrix& T_wc, bool follow = true);
void Unfollow();
// Experimental - subject to change
OpenGlMatrix& GetProjectionMatrix(unsigned int view);
OpenGlMatrix GetProjectionMatrix(unsigned int view) const;
OpenGlMatrix& GetViewOffset(unsigned int view);
OpenGlMatrix GetViewOffset(unsigned int view) const;
OpenGlMatrix GetModelViewMatrix(int i) const;
void ApplyNView(int view) const;
PANGOLIN_DEPRECATED
OpenGlRenderState& Set(OpenGlMatrixSpec spec);
protected:
OpenGlMatrix modelview;
std::vector<OpenGlMatrix> projection;
std::vector<OpenGlMatrix> modelview_premult;
OpenGlMatrix T_cw;
bool follow;
};
PANGOLIN_EXPORT
OpenGlMatrixSpec ProjectionMatrixRUB_BottomLeft(int w, int h, GLprecision fu, GLprecision fv, GLprecision u0, GLprecision v0, GLprecision zNear, GLprecision zFar );
PANGOLIN_EXPORT
OpenGlMatrixSpec ProjectionMatrixRUB_TopLeft(int w, int h, GLprecision fu, GLprecision fv, GLprecision u0, GLprecision v0, GLprecision zNear, GLprecision zFar );
PANGOLIN_EXPORT
OpenGlMatrixSpec ProjectionMatrixRDF_TopLeft(int w, int h, GLprecision fu, GLprecision fv, GLprecision u0, GLprecision v0, GLprecision zNear, GLprecision zFar );
PANGOLIN_EXPORT
OpenGlMatrixSpec ProjectionMatrixRDF_TopRight(int w, int h, GLprecision fu, GLprecision fv, GLprecision u0, GLprecision v0, GLprecision zNear, GLprecision zFar );
PANGOLIN_EXPORT
OpenGlMatrixSpec ProjectionMatrixRDF_BottomLeft(int w, int h, GLprecision fu, GLprecision fv, GLprecision u0, GLprecision v0, GLprecision zNear, GLprecision zFar );
PANGOLIN_EXPORT
OpenGlMatrixSpec ProjectionMatrixRDF_BottomRight(int w, int h, GLprecision fu, GLprecision fv, GLprecision u0, GLprecision v0, GLprecision zNear, GLprecision zFar );
//! Use OpenGl's default frame RUB_BottomLeft
PANGOLIN_EXPORT
OpenGlMatrixSpec ProjectionMatrix(int w, int h, GLprecision fu, GLprecision fv, GLprecision u0, GLprecision v0, GLprecision zNear, GLprecision zFar );
PANGOLIN_EXPORT
OpenGlMatrixSpec ProjectionMatrixOrthographic(GLprecision l, GLprecision r, GLprecision b, GLprecision t, GLprecision n, GLprecision f );
//! Generate glulookat style model view matrix, looking at (lx,ly,lz)
//! X-Right, Y-Up, Z-Back
PANGOLIN_EXPORT
OpenGlMatrix ModelViewLookAtRUB(GLprecision ex, GLprecision ey, GLprecision ez, GLprecision lx, GLprecision ly, GLprecision lz, GLprecision ux, GLprecision uy, GLprecision uz);
//! Generate glulookat style model view matrix, looking at (lx,ly,lz)
//! X-Right, Y-Down, Z-Forward
PANGOLIN_EXPORT
OpenGlMatrix ModelViewLookAtRDF(GLprecision ex, GLprecision ey, GLprecision ez, GLprecision lx, GLprecision ly, GLprecision lz, GLprecision ux, GLprecision uy, GLprecision uz);
//! Generate glulookat style model view matrix, OpenGL Default camera convention (XYZ=RUB), looking at (lx,ly,lz)
PANGOLIN_EXPORT
OpenGlMatrix ModelViewLookAt(GLprecision x, GLprecision y, GLprecision z, GLprecision lx, GLprecision ly, GLprecision lz, AxisDirection up);
PANGOLIN_EXPORT
OpenGlMatrix ModelViewLookAt(GLprecision ex, GLprecision ey, GLprecision ez, GLprecision lx, GLprecision ly, GLprecision lz, GLprecision ux, GLprecision uy, GLprecision uz);
PANGOLIN_EXPORT
OpenGlMatrix IdentityMatrix();
PANGOLIN_EXPORT
OpenGlMatrixSpec IdentityMatrix(OpenGlStack type);
PANGOLIN_EXPORT
OpenGlMatrixSpec negIdentityMatrix(OpenGlStack type);
#ifdef HAVE_TOON
OpenGlMatrixSpec FromTooN(const TooN::SE3<>& T_cw);
OpenGlMatrixSpec FromTooN(OpenGlStack type, const TooN::Matrix<4,4>& M);
TooN::Matrix<4,4> ToTooN(const OpenGlMatrixSpec& ms);
TooN::SE3<> ToTooN_SE3(const OpenGlMatrixSpec& ms);
#endif
#ifdef HAVE_EIGEN
template<typename P>
Eigen::Matrix<P,4,4> ToEigen(const OpenGlMatrix& ms);
#endif
}
// Inline definitions
namespace pangolin
{
template<typename P>
inline OpenGlMatrix OpenGlMatrix::ColMajor4x4(const P* col_major_4x4)
{
OpenGlMatrix mat;
std::copy(col_major_4x4, col_major_4x4 + 16, mat.m);
return mat;
}
inline OpenGlMatrix::OpenGlMatrix() {
}
#ifdef USE_EIGEN
template<typename P> inline
OpenGlMatrix::OpenGlMatrix(const Eigen::Matrix<P,4,4>& mat)
{
for(int r=0; r<4; ++r ) {
for(int c=0; c<4; ++c ) {
m[c*4+r] = mat(r,c);
}
}
}
template<typename P>
OpenGlMatrix::operator Eigen::Matrix<P,4,4>() const
{
return ToEigen<P>(*this);
}
template<typename P>
OpenGlMatrix::operator Eigen::Transform<P,3,Eigen::Affine>() const
{
return Eigen::Transform<P,3,Eigen::Affine>(ToEigen<P>(*this));
}
template<typename P> inline
Eigen::Matrix<P,4,4> ToEigen(const OpenGlMatrix& ms)
{
Eigen::Matrix<P,4,4> mat;
for(int r=0; r<4; ++r ) {
for(int c=0; c<4; ++c ) {
mat(r,c) = (P)ms.m[c*4+r];
}
}
return mat;
}
#endif // USE_EIGEN
#ifdef HAVE_TOON
inline OpenGlMatrix::OpenGlMatrix(const TooN::SE3<>& T)
{
TooN::Matrix<4,4,GLprecision,TooN::ColMajor> M;
M.slice<0,0,3,3>() = T.get_rotation().get_matrix();
M.T()[3].slice<0,3>() = T.get_translation();
M[3] = TooN::makeVector(0,0,0,1);
std::memcpy(m, &(M[0][0]),16*sizeof(GLprecision));
}
inline OpenGlMatrix::OpenGlMatrix(const TooN::Matrix<4,4>& M)
{
// Read in remembering col-major convension for our matrices
int el = 0;
for(int c=0; c<4; ++c)
for(int r=0; r<4; ++r)
m[el++] = M[r][c];
}
inline OpenGlMatrix::operator const TooN::SE3<>() const
{
const TooN::Matrix<4,4> m = *this;
const TooN::SO3<> R(m.slice<0,0,3,3>());
const TooN::Vector<3> t = m.T()[3].slice<0,3>();
return TooN::SE3<>(R,t);
}
inline OpenGlMatrix::operator const TooN::Matrix<4,4>() const
{
TooN::Matrix<4,4> M;
int el = 0;
for( int c=0; c<4; ++c )
for( int r=0; r<4; ++r )
M(r,c) = m[el++];
return M;
}
PANGOLIN_DEPRECATED
inline OpenGlMatrixSpec FromTooN(const TooN::SE3<>& T_cw)
{
TooN::Matrix<4,4,GLprecision,TooN::ColMajor> M;
M.slice<0,0,3,3>() = T_cw.get_rotation().get_matrix();
M.T()[3].slice<0,3>() = T_cw.get_translation();
M[3] = TooN::makeVector(0,0,0,1);
OpenGlMatrixSpec P;
P.type = GlModelViewStack;
std::memcpy(P.m, &(M[0][0]),16*sizeof(GLprecision));
return P;
}
PANGOLIN_DEPRECATED
inline OpenGlMatrixSpec FromTooN(OpenGlStack type, const TooN::Matrix<4,4>& M)
{
// Read in remembering col-major convension for our matrices
OpenGlMatrixSpec P;
P.type = type;
int el = 0;
for(int c=0; c<4; ++c)
for(int r=0; r<4; ++r)
P.m[el++] = M[r][c];
return P;
}
PANGOLIN_DEPRECATED
inline TooN::Matrix<4,4> ToTooN(const OpenGlMatrix& ms)
{
TooN::Matrix<4,4> m;
int el = 0;
for( int c=0; c<4; ++c )
for( int r=0; r<4; ++r )
m(r,c) = ms.m[el++];
return m;
}
PANGOLIN_DEPRECATED
inline TooN::SE3<> ToTooN_SE3(const OpenGlMatrix& ms)
{
TooN::Matrix<4,4> m = ms;
const TooN::SO3<> R(m.slice<0,0,3,3>());
const TooN::Vector<3> t = m.T()[3].slice<0,3>();
return TooN::SE3<>(R,t);
}
#endif // HAVE_TOON
#ifdef HAVE_OCULUS
inline OpenGlMatrix::OpenGlMatrix(const OVR::Matrix4f& mat)
{
for(int r=0; r<4; ++r )
for(int c=0; c<4; ++c )
m[c*4+r] = mat.M[r][c];
}
inline OpenGlMatrix::operator const OVR::Matrix4f() const
{
OVR::Matrix4f mat;
for(int r=0; r<4; ++r )
for(int c=0; c<4; ++c )
mat.M[r][c] = m[c*4+r];
return mat;
}
#endif // HAVE_OCULUS
}