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Thirdparty/Pangolin/include/pangolin/display/window.h
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90
Thirdparty/Pangolin/include/pangolin/display/window.h
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/* This file is part of the Pangolin Project.
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* http://github.com/stevenlovegrove/Pangolin
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*
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* Copyright (c) 2016 Steven Lovegrove
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#pragma once
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#include <exception>
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#include <pangolin/platform.h>
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#include <string>
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namespace pangolin
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{
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class GlContextInterface
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{
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public:
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virtual ~GlContextInterface() {}
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};
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class WindowInterface
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{
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public:
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virtual ~WindowInterface() {}
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virtual void ToggleFullscreen() = 0;
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virtual void Move(int x, int y) = 0;
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virtual void Resize(unsigned int w, unsigned int h) = 0;
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/**
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* @brief MakeCurrent set the current context
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* to be called in a thread before accessing OpenGL
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*/
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virtual void MakeCurrent() = 0;
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/**
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* @brief RemoveCurrent remove the current context
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* to be called at the end of a thread
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*/
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virtual void RemoveCurrent() = 0;
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virtual void ProcessEvents() = 0;
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virtual void SwapBuffers() = 0;
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};
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struct PANGOLIN_EXPORT WindowException : std::exception
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{
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WindowException(std::string str) : desc(str) {}
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WindowException(std::string str, std::string detail) {
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desc = str + "\n\t" + detail;
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}
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~WindowException() throw() {}
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const char* what() const throw() { return desc.c_str(); }
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std::string desc;
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};
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struct PANGOLIN_EXPORT WindowExceptionNoKnownHandler : public WindowException
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{
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WindowExceptionNoKnownHandler(const std::string& scheme)
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: WindowException("No known window handler for URI '" + scheme + "'")
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{
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}
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};
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}
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