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PodmogilnyjIvan
2021-12-03 03:34:31 -08:00
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/* This file is part of the Pangolin Project.
* http://github.com/stevenlovegrove/Pangolin
*
* Copyright (c) 2013 Steven Lovegrove
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include <pangolin/gl/gl.h>
#include <pangolin/gl/glchar.h>
#include <vector>
#include <string>
namespace pangolin {
class PANGOLIN_EXPORT GlText
{
public:
GlText();
GlText(const GlText& txt);
GlText(const GlTexture& font_tex);
void AddSpace(GLfloat s);
// Add specified charector to this string.
void Add(unsigned char c, const GlChar& glc);
// Clear text
void Clear();
// Render without transform in text-centric pixel coordinates
void Draw() const;
void DrawGlSl() const;
#ifdef BUILD_PANGOLIN_GUI
// Render at (x,y,z)' in object coordinates,
// keeping text size and orientation constant
void Draw(GLfloat x, GLfloat y, GLfloat z = 0.0f) const;
// Render at (x,y,z)' in window coordinates.
void DrawWindow(GLfloat x, GLfloat y, GLfloat z = 0.0f) const;
#endif // BUILD_PANGOLIN_GUI
// Return text that this object signifies.
const std::string& Text() const {
return str;
}
// Return width in pixels of this text.
GLfloat Width() const {
return width;
}
// Return height in pixels of this text.
GLfloat Height() const {
return ymax;
}
// Return height in pixels of this text, including under baseline
GLfloat FullHeight() const {
return ymax - ymin;
}
//protected:
const GlTexture* tex;
std::string str;
GLfloat width;
GLfloat ymin;
GLfloat ymax;
std::vector<XYUV> vs;
};
}