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Thirdparty/Pangolin/include/pangolin/pangolin.h
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Thirdparty/Pangolin/include/pangolin/pangolin.h
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/* This file is part of the Pangolin Project.
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* http://github.com/stevenlovegrove/Pangolin
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*
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* Copyright (c) 2011 Steven Lovegrove
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#pragma once
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#include <pangolin/platform.h>
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#ifdef BUILD_PANGOLIN_GUI
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#include <pangolin/gl/gl.h>
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#include <pangolin/gl/gldraw.h>
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#include <pangolin/gl/glvbo.h>
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#include <pangolin/gl/glstate.h>
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#include <pangolin/gl/colour.h>
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#include <pangolin/display/display.h>
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#include <pangolin/display/view.h>
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#ifdef _ANDROID_
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#include <pangolin/display/device/display_android.h>
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#endif
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#if !defined(HAVE_GLES) || defined(HAVE_GLES_2)
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#include <pangolin/plot/plotter.h>
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#endif
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#endif // BUILD_PANGOLIN_GUI
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#ifdef BUILD_PANGOLIN_VARS
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#include <pangolin/var/varextra.h>
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#ifdef BUILD_PANGOLIN_GUI
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#include <pangolin/display/widgets/widgets.h>
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#endif // BUILD_PANGOLIN_GUI
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#endif // BUILD_PANGOLIN_VARS
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#ifdef BUILD_PANGOLIN_VIDEO
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#include <pangolin/video/video.h>
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#include <pangolin/video/video_input.h>
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#include <pangolin/video/video_output.h>
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#endif // BUILD_PANGOLIN_VIDEO
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#include <pangolin/image/image_io.h>
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// Let other libraries headers know about Pangolin
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#define HAVE_PANGOLIN
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