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ORB_SLAM3/Thirdparty/Pangolin/include/pangolin/handler/handler_image.h
PodmogilnyjIvan ff4acf84be raw
2021-12-03 03:34:31 -08:00

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/* This file is part of the Pangolin Project.
* http://github.com/stevenlovegrove/Pangolin
*
* Copyright (c) 2013 Steven Lovegrove
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include <pangolin/image/image_utils.h>
#include <pangolin/display/viewport.h>
#include <pangolin/display/view.h>
#include <pangolin/handler/handler.h>
#include <pangolin/plot/range.h>
#include <pangolin/gl/gl.h>
#include <functional>
namespace pangolin
{
class ImageViewHandler : public Handler
{
public:
struct EventData {
EventData(View& v, ImageViewHandler& h) : view(v), handler(h) {}
View& view;
ImageViewHandler& handler;
};
struct OnSelectionEventData : public EventData {
OnSelectionEventData(View& v, ImageViewHandler& h, bool dragging)
: EventData(v,h), dragging(dragging) {}
bool dragging;
};
typedef std::function<void(OnSelectionEventData)> OnSelectionCallbackFn;
// Default constructor: User must call SetDimensions() once image dimensions are known.
// Default range is [0,1] in x and y.
ImageViewHandler();
// View ranges store extremes of image (boundary of pixels)
// in 'discrete' coords, where 0,0 is center of top-left pixel.
ImageViewHandler(size_t w, size_t h);
void SetDimensions(size_t w, size_t h);
void UpdateView();
void glSetViewOrtho();
void glRenderTexture(pangolin::GlTexture& tex);
void glRenderTexture(GLuint tex, GLint width, GLint height);
void glRenderOverlay();
void ScreenToImage(Viewport& v, float xpix, float ypix, float& ximg, float& yimg);
void ImageToScreen(Viewport& v, float ximg, float yimg, float& xpix, float& ypix);
bool UseNN() const;
bool& UseNN();
bool& FlipTextureX();
bool& FlipTextureY();
pangolin::XYRangef& GetViewToRender();
float GetViewScale();
pangolin::XYRangef& GetView();
pangolin::XYRangef& GetDefaultView();
pangolin::XYRangef& GetSelection();
void GetHover(float& x, float& y);
void SetView(const pangolin::XYRangef& range);
void SetViewSmooth(const pangolin::XYRangef& range);
void ScrollView(float x, float y);
void ScrollViewSmooth(float x, float y);
void ScaleView(float x, float y, float cx, float cy);
void ScaleViewSmooth(float x, float y, float cx, float cy);
void ResetView();
///////////////////////////////////////////////////////
/// pangolin::Handler
///////////////////////////////////////////////////////
void Keyboard(View&, unsigned char key, int /*x*/, int /*y*/, bool pressed) override;
void Mouse(View& view, pangolin::MouseButton button, int x, int y, bool pressed, int button_state) override;
void MouseMotion(View& view, int x, int y, int button_state) override;
void PassiveMouseMotion(View&, int /*x*/, int /*y*/, int /*button_state*/) override;
void Special(View& view, pangolin::InputSpecial inType, float x, float y, float p1, float p2, float /*p3*/, float /*p4*/, int /*button_state*/) override;
///////////////////////////////////////////////////////
/// Callbacks
///////////////////////////////////////////////////////
OnSelectionCallbackFn OnSelectionCallback;
protected:
void FixSelection(XYRangef& sel);
void AdjustScale();
void AdjustTranslation();
static ImageViewHandler* to_link;
static float animate_factor;
ImageViewHandler* linked_view_handler;
pangolin::XYRangef rview_default;
pangolin::XYRangef rview_max;
pangolin::XYRangef rview;
pangolin::XYRangef target;
pangolin::XYRangef selection;
float hover_img[2];
int last_mouse_pos[2];
bool use_nn;
bool flipTextureX;
bool flipTextureY;
};
}