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ORB_SLAM3/Thirdparty/Pangolin/include/pangolin/scene/renderable.h
PodmogilnyjIvan ff4acf84be raw
2021-12-03 03:34:31 -08:00

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/* This file is part of the Pangolin Project.
* http://github.com/stevenlovegrove/Pangolin
*
* Copyright (c) 2011 Steven Lovegrove
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include <memory>
#include <map>
#include <random>
#include <pangolin/display/opengl_render_state.h>
#include <pangolin/scene/interactive.h>
namespace pangolin {
class Renderable
{
public:
using guid_t = GLuint;
static guid_t UniqueGuid()
{
static std::random_device rd;
static std::mt19937 gen(rd());
return (guid_t)gen();
}
Renderable(const std::weak_ptr<Renderable>& parent = std::weak_ptr<Renderable>())
: guid(UniqueGuid()), parent(parent), T_pc(IdentityMatrix()), should_show(true)
{
}
virtual ~Renderable()
{
}
// Default implementation simply renders children.
virtual void Render(const RenderParams& params = RenderParams()) {
RenderChildren(params);
}
void RenderChildren(const RenderParams& params)
{
for(auto& p : children) {
Renderable& r = *p.second;
if(r.should_show) {
glPushMatrix();
r.T_pc.Multiply();
r.Render(params);
if(r.manipulator) {
r.manipulator->Render(params);
}
glPopMatrix();
}
}
}
std::shared_ptr<Renderable> FindChild(guid_t guid)
{
auto o = children.find(guid);
if(o != children.end()) {
return o->second;
}
for(auto& kv : children ) {
std::shared_ptr<Renderable> c = kv.second->FindChild(guid);
if(c) return c;
}
return std::shared_ptr<Renderable>();
}
Renderable& Add(const std::shared_ptr<Renderable>& child)
{
if(child) {
children[child->guid] = child;
};
return *this;
}
// Renderable properties
const guid_t guid;
std::weak_ptr<Renderable> parent;
pangolin::OpenGlMatrix T_pc;
bool should_show;
// Children
std::map<guid_t, std::shared_ptr<Renderable>> children;
// Manipulator (handler, thing)
std::shared_ptr<Manipulator> manipulator;
};
}