This commit is contained in:
Ivan
2022-04-17 14:01:07 +03:00
parent 617e16f8b4
commit 06bd532caa

View File

@@ -104,7 +104,10 @@ pangolin::Var<bool> drawLineCubeBool("ui.DrawCubeLine", false, true);
pangolin::Var<bool> zeroOut("ui.ZeroOut", false, true); pangolin::Var<bool> zeroOut("ui.ZeroOut", false, true);
pangolin::Var<bool> drawTexture("ui.drawTexture", true, false); pangolin::Var<bool> drawTexture("ui.drawTexture", true, false);
pangolin::Var<bool> IfDrawOpenCVCube("ui.DrawOpenCVCube", false, true); pangolin::Var<bool> IfDrawOpenCVCube("ui.DrawOpenCVCube", false, true);
pangolin::Var<float> saveRenderScale("ui.SaveRenderScale", 1.653, 1.50, 1.8); // For the sequence 6
//pangolin::Var<float> saveRenderScale("ui.SaveRenderScale", 1.653, 1.50, 1.8);
// For the sequence 0, 1.68 is the right.
pangolin::Var<float> saveRenderScale("ui.SaveRenderScale", 1.68, 1.5, 1.8);
pangolin::Var<bool> saveRenderBool("ui.SaveRender", false, true); pangolin::Var<bool> saveRenderBool("ui.SaveRender", false, true);
pangolin::Var<bool> showCube1("ui.Cube1", true, false); pangolin::Var<bool> showCube1("ui.Cube1", true, false);
@@ -678,9 +681,13 @@ int main(int argc, char** argv) {
pangolin::View& main_display = pangolin::CreateDisplay().SetBounds( pangolin::View& main_display = pangolin::CreateDisplay().SetBounds(
0.0, 1.0, pangolin::Attach::Pix(UI_WIDTH), 1.0); 0.0, 1.0, pangolin::Attach::Pix(UI_WIDTH), 1.0);
// For the saving of the files. Use 1.68 scale save of 00 sequence.
pangolin::View& img_view_display = pangolin::CreateDisplay() pangolin::View& img_view_display = pangolin::CreateDisplay()
.SetBounds(0.4, 1.0, 0, 0.4) .SetBounds(0.0, 1.0, pangolin::Attach::Pix(UI_WIDTH), 1.0)
.SetLayout(pangolin::LayoutEqual); .SetLayout(pangolin::LayoutEqual);
// pangolin::View& img_view_display = pangolin::CreateDisplay()
// .SetBounds(0.4, 1.0, 0.0, 0.4)
// .SetLayout(pangolin::LayoutEqual);
// pangolin::View& plot_display = pangolin::CreateDisplay().SetBounds( // pangolin::View& plot_display = pangolin::CreateDisplay().SetBounds(
// 0.0, 0.4, pangolin::Attach::Pix(UI_WIDTH), 1.0); // 0.0, 0.4, pangolin::Attach::Pix(UI_WIDTH), 1.0);
@@ -764,6 +771,7 @@ int main(int argc, char** argv) {
display3D.extern_draw_function = draw_scene; display3D.extern_draw_function = draw_scene;
// Appended.
// Appended. // Appended.
ar_view.extern_draw_function = draw_scene_no_camera; ar_view.extern_draw_function = draw_scene_no_camera;
@@ -1173,13 +1181,22 @@ void draw_scene(pangolin::View& view) {
drawLinesCube(xSkew, ySkew, zSkew, 1); drawLinesCube(xSkew, ySkew, zSkew, 1);
} }
// For the 6th sequence mono-kitti // For the 6th sequence mono-kitti
if (showCube1) {drawLinesCube(-5.5, 3.5, -35.0, cubeSize);} // if (showCube1) {drawLinesCube(-5.5, 3.5, -35.0, cubeSize);}
if (showCube2) {drawLinesCube(5.5, 3.5, -40.0, cubeSize);} // if (showCube2) {drawLinesCube(5.5, 3.5, -40.0, cubeSize);}
if (showCube3) {drawLinesCube(-5.5, 3.8, -95.0, cubeSize);} // if (showCube3) {drawLinesCube(-5.5, 3.8, -95.0, cubeSize);}
if (showCube4) {drawLinesCube(5.5, 3.8, -150.0, cubeSize);} // if (showCube4) {drawLinesCube(5.5, 3.8, -150.0, cubeSize);}
if (showCube5) {drawLinesCube(16.0, 4.8, -324.5, cubeSize);} // if (showCube5) {drawLinesCube(16.0, 4.8, -324.5, cubeSize);}
if (showCube6) {drawLinesCube(32.8, 4.8, -324.5, cubeSize);} // if (showCube6) {drawLinesCube(32.8, 4.8, -324.5, cubeSize);}
if (showCube7) {drawLinesCube(32.5, 4.8, -345.7, cubeSize);} // if (showCube7) {drawLinesCube(32.5, 4.8, -345.7, cubeSize);}
// For the 1st sequence mono-kitti
if (showCube1) {drawLinesCube(0.0, 1.0, -95.0, cubeSize);}
if (showCube2) {drawLinesCube(0.0, 1.5, -35.0, cubeSize);}
if (showCube3) {drawLinesCube(5.0, 1.5, -40.0, cubeSize);}
if (showCube4) {drawLinesCube(-32.0, 1.5, -85.0, cubeSize);}
if (showCube5) {drawLinesCube(-32.0, 1.5, -95.0, cubeSize);}
if (showCube6) {drawLinesCube(-64.0, 3.0, -95.0, cubeSize);}
if (showCube7) {drawLinesCube(-64.0, 3.0, -85.0, cubeSize);}
// try{ // try{
// view.Activate(T); // view.Activate(T);
// throw (0); // throw (0);
@@ -1242,8 +1259,8 @@ void draw_scene(pangolin::View& view) {
void draw_scene_no_camera(pangolin::View& view) { void draw_scene_no_camera(pangolin::View& view) {
UNUSED(view); UNUSED(view);
view.Activate(ar_3d_camera); view.Activate(ar_3d_camera);
// auto T_w_i = vio_T_w_i[show_frame]; auto T_w_i = vio_T_w_i[show_frame];
// auto T_i_c = calib.T_i_c[0]; auto T_i_c = calib.T_i_c[0];
//// std::cout << "Extracted T_w_i matrix: " << T_w_i.matrix() << std::endl; //// std::cout << "Extracted T_w_i matrix: " << T_w_i.matrix() << std::endl;
// If you want to translate OR to Load the constructed matrix (doesn't matter) for // If you want to translate OR to Load the constructed matrix (doesn't matter) for
@@ -1275,43 +1292,6 @@ void draw_scene_no_camera(pangolin::View& view) {
// axesTic[i] = -axesTic[i]; // axesTic[i] = -axesTic[i];
// } // }
// } // }
// TODO: Can I define it outside of the loop? There's no need I guess to
// redefine the the projection matrix every time
glMatrixMode(GL_PROJECTION);
P.Load();
// drawLinesCube pushes the matrices, therefore, I need to define in which
// stack to push that matrices.
glMatrixMode(GL_MODELVIEW);
if (zeroOut){
xSkew = 0;
ySkew = 0;
zSkew = 0;
}
if (drawCubeBool){
DrawCube(cubeSize, xSkew, ySkew, zSkew);
}
if (drawLineCubeBool){
drawLinesCube(xSkew, ySkew, zSkew, cubeSize);
}
// For the 6th sequence mono-kitti
if (showCube1) {drawLinesCube(-5.5, 0.5, -35.0, cubeSize);}
if (showCube2) {drawLinesCube(5.5, 0.5, -40.0, cubeSize);}
if (showCube3) {drawLinesCube(-5.5, 1.0, -95.0, cubeSize);}
if (showCube4) {drawLinesCube(5.5, 1.0, -150.0, cubeSize);}
if (showCube5) {drawLinesCube(16.0, 4.8, -324.5, cubeSize);}
if (showCube6) {drawLinesCube(32.8, 4.8, -324.5, cubeSize);}
if (showCube7) {drawLinesCube(32.5, 4.8, -345.7, cubeSize);}
ar_3d_camera.Follow((T_w_i * T_i_c).matrix());
// For the 1st sequence mono-kitti
// drawLinesCube(0.0, 1.0, -95.0, cubeSize);
// drawLinesCube(0.0, 0.5, -35.0, cubeSize);
// drawLinesCube(5.0, 0.5, -40.0, cubeSize);
// drawLinesCube(-32.0, 1.0, -85.0, cubeSize);
// drawLinesCube(-32.0, 1.5, -95.0, cubeSize);
// drawLinesCube(-64.0, 3.0, -95.0, cubeSize);
// drawLinesCube(-64.0, 3.0, -85.0, cubeSize);
// std::cout << "Twi with rot before: " << T_w_i.matrix() << std::endl; // std::cout << "Twi with rot before: " << T_w_i.matrix() << std::endl;
// Eigen::Matrix<double, 3, 3> Rot; // Eigen::Matrix<double, 3, 3> Rot;
@@ -1347,6 +1327,45 @@ void draw_scene_no_camera(pangolin::View& view) {
glColor3ubv(gt_color); glColor3ubv(gt_color);
if (show_gt) pangolin::glDrawLineStrip(gt_t_w_i); if (show_gt) pangolin::glDrawLineStrip(gt_t_w_i);
// TODO: Can I define it outside of the loop? There's no need I guess to
// redefine the the projection matrix every time
glMatrixMode(GL_PROJECTION);
P.Load();
// drawLinesCube pushes the matrices, therefore, I need to define in which
// stack to push that matrices.
glMatrixMode(GL_MODELVIEW);
if (zeroOut){
xSkew = 0;
ySkew = 0;
zSkew = 0;
}
if (drawCubeBool){
DrawCube(cubeSize, xSkew, ySkew, zSkew);
}
if (drawLineCubeBool){
drawLinesCube(xSkew, ySkew, zSkew, cubeSize);
}
// For the 6th sequence mono-kitti
// if (showCube1) {drawLinesCube(-5.5, 0.5, -35.0, cubeSize);}
// if (showCube2) {drawLinesCube(5.5, 0.5, -40.0, cubeSize);}
// if (showCube3) {drawLinesCube(-5.5, 1.0, -95.0, cubeSize);}
// if (showCube4) {drawLinesCube(5.5, 1.0, -150.0, cubeSize);}
// if (showCube5) {drawLinesCube(16.0, 4.8, -324.5, cubeSize);}
// if (showCube6) {drawLinesCube(32.8, 4.8, -324.5, cubeSize);}
// if (showCube7) {drawLinesCube(32.5, 4.8, -345.7, cubeSize);}
// For the 1st sequence mono-kitti
if (showCube1) {drawLinesCube(0.0, 1.0, -95.0, cubeSize);}
if (showCube2) {drawLinesCube(0.0, 1.5, -35.0, cubeSize);}
if (showCube3) {drawLinesCube(5.0, 1.5, -40.0, cubeSize);}
if (showCube4) {drawLinesCube(-32.0, 1.5, -85.0, cubeSize);}
if (showCube5) {drawLinesCube(-32.0, 1.5, -95.0, cubeSize);}
if (showCube6) {drawLinesCube(-64.0, 3.0, -95.0, cubeSize);}
if (showCube7) {drawLinesCube(-64.0, 3.0, -85.0, cubeSize);}
ar_3d_camera.Follow((T_w_i * T_i_c).matrix());
// size_t frame_id = show_frame; // size_t frame_id = show_frame;
// int64_t t_ns = vio_dataset->get_image_timestamps()[frame_id]; // int64_t t_ns = vio_dataset->get_image_timestamps()[frame_id];
// auto it = vis_map.find(t_ns); // auto it = vis_map.find(t_ns);