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Ivan
2022-04-05 11:42:28 +03:00
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/* This file is part of the Pangolin Project.
* http://github.com/stevenlovegrove/Pangolin
*
* Copyright (c) 2014 Steven Lovegrove
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#import <UIKit/UIKit.h>
#import "PangolinUIView.h"
@interface PangolinAppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@end

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//
// GlTestViewController.h
// gltest
//
// Created by Steven Lovegrove on 30/01/2014.
// Copyright (c) 2014 Steven Lovegrove. All rights reserved.
//
#import <UIKit/UIKit.h>
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
@interface PangolinUIView : UIView {
CAEAGLLayer* _eaglLayer;
EAGLContext* _context;
GLuint _colorRenderBuffer;
GLuint _depthRenderBuffer;
}
@end