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130
thirdparty/Pangolin/include/pangolin/var/varstate.h
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130
thirdparty/Pangolin/include/pangolin/var/varstate.h
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/* This file is part of the Pangolin Project.
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* http://github.com/stevenlovegrove/Pangolin
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*
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* Copyright (c) 2014 Steven Lovegrove
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#pragma once
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#include <map>
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#include <vector>
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#include <pangolin/platform.h>
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#include <pangolin/var/varvalue.h>
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#include <pangolin/utils/file_utils.h>
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namespace pangolin
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{
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typedef void (*NewVarCallbackFn)(void* data, const std::string& name, VarValueGeneric& var, bool brand_new);
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typedef void (*GuiVarChangedCallbackFn)(void* data, const std::string& name, VarValueGeneric& var);
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struct PANGOLIN_EXPORT NewVarCallback
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{
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NewVarCallback(const std::string& filter, NewVarCallbackFn fn, void* data)
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:filter(filter),fn(fn),data(data) {}
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std::string filter;
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NewVarCallbackFn fn;
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void* data;
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};
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struct PANGOLIN_EXPORT GuiVarChangedCallback
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{
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GuiVarChangedCallback(const std::string& filter, GuiVarChangedCallbackFn fn, void* data)
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:filter(filter),fn(fn),data(data) {}
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std::string filter;
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GuiVarChangedCallbackFn fn;
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void* data;
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};
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class PANGOLIN_EXPORT VarState
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{
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public:
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static VarState& I();
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VarState();
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~VarState();
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void Clear();
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template<typename T>
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void NotifyNewVar(const std::string& name, VarValue<T>& var )
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{
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var_adds.push_back(name);
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// notify those watching new variables
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for(std::vector<NewVarCallback>::iterator invc = new_var_callbacks.begin(); invc != new_var_callbacks.end(); ++invc) {
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if( StartsWith(name,invc->filter) ) {
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invc->fn( invc->data, name, var, true);
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}
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}
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}
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VarValueGeneric*& operator[](const std::string& str)
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{
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VarStoreContainer::iterator it = vars.find(str);
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if (it == vars.end()) {
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vars[str] = nullptr;
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}
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return vars[str];
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}
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bool Exists(const std::string& str) const
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{
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return vars.find(str) != vars.end();
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}
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void FlagVarChanged()
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{
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varHasChanged = true;
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}
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bool VarHasChanged()
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{
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const bool has_changed = varHasChanged;
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varHasChanged = false;
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return has_changed;
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}
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//protected:
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typedef std::map<std::string, VarValueGeneric*> VarStoreContainer;
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typedef std::vector<std::string> VarStoreAdditions;
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VarStoreContainer vars;
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VarStoreAdditions var_adds;
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std::vector<NewVarCallback> new_var_callbacks;
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std::vector<GuiVarChangedCallback> gui_var_changed_callbacks;
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bool varHasChanged;
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};
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inline bool GuiVarHasChanged() {
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return VarState::I().VarHasChanged();
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}
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inline void FlagVarChanged() {
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VarState::I().FlagVarChanged();
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}
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}
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