v01
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116
thirdparty/opengv/matlab/helpers/create2D3DExperiment.m
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116
thirdparty/opengv/matlab/helpers/create2D3DExperiment.m
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function [points, v, t, R ] = create2D3DExperiment( pt_number, cam_number, noise, outlier_fraction )
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%% generate the camera system
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avg_cam_distance = 0.5;
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cam_offsets = zeros(3,cam_number);
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%cam_rotations = zeros(3,cam_number*3);
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if cam_number == 1
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cam_offsets = zeros(3,1);
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%cam_rotations = eye(3);
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else
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for i=1:cam_number
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cam_offsets(:,i) = avg_cam_distance * generateRandomR() * [1.0; 0.0; 0.0];
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%cam_rotations(:,(i-1)*3+1:(i-1)*3+3) = generateRandomR();
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end
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end
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%% generate random view-points
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max_parallax = 2.0;
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max_rotation = 0.5;
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position = max_parallax * 2.0 * (rand(3,1) - repmat(0.5,3,1));
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rotation = generateBoundedR(max_rotation);
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%% Generate random point-cloud
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minDepth = 4.0;
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maxDepth = 8.0;
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normalizedPoints = 2.0*(rand(3,pt_number)-repmat(0.5,3,pt_number));
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norms = sqrt(sum(normalizedPoints.*normalizedPoints));
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directions = normalizedPoints./repmat(norms,3,1);
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points = (maxDepth-minDepth) * normalizedPoints + minDepth * directions;
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%% Now create the correspondences by looping through the cameras
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focal_length = 800.0;
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v = zeros(6,pt_number);
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cam_correspondence = 1;
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cam_correspondences = zeros(1,pt_number);
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for i=1:pt_number
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cam_offset = cam_offsets(:,cam_correspondence);
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%cam_rotation = cam_rotations(:,(cam_correspondence-1)*3+1:(cam_correspondence-1)*3+3);
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body_point = rotation' * (points(:,i)-position);
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% we actually omit the can rotation here by unrotating the bearing
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% vectors already
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bearingVector = body_point - cam_offset;
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bearingVector_norm = norm(bearingVector);
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bearingVector = bearingVector/bearingVector_norm;
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% add noise to the bearing vectors here
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bearingVector_noisy = addNoise(bearingVector,focal_length,noise);
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% store the normalized bearing vectors along with the cameras they are
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% being seen (we create correspondences that always originate from the
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% same camera, you can change this if you want)
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bearingVector_norm = norm(bearingVector_noisy);
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v(:,i) = [bearingVector_noisy./bearingVector_norm; cam_offset];
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% change the camera correspondence
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cam_correspondences(1,i) = cam_correspondence;
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cam_correspondence = cam_correspondence + 1;
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if cam_correspondence > cam_number
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cam_correspondence = 1;
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end
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end
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%% Add outliers
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number_outliers = floor(outlier_fraction*pt_number);
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if number_outliers > 0
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for i=1:number_outliers
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cam_correspondence = cam_correspondences(1,i);
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cam_offset = cam_offsets(:,cam_correspondence);
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%cam_rotation = cam_rotations(:,(cam_correspondence-1)*3+1:(cam_correspondence-1)*3+3);
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%generate random point
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normalizedPoint = 2.0*(rand(3,1)-repmat(0.5,3,1));
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norm1 = sqrt(sum(normalizedPoint.*normalizedPoint));
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direction = normalizedPoint./norm1;
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point = (maxDepth-minDepth) * normalizedPoint + minDepth * direction;
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body_point = rotation' * (point-position);
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% store the point (no need to add noise)
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bearingVector = body_point - cam_offset;
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% store the normalized bearing vectors along with the cameras they are
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% being seen (we create correspondences that always originate from the
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% same camera, you can change this if you want)
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bearingVector_norm = norm(bearingVector);
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v(:,i) = [bearingVector./bearingVector_norm; cam_offset];
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end
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end
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%% copy over the position and orientation
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t = position;
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R = rotation;
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%% cut the cam offsets in the single camera (e.g. central case)
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if cam_number == 1
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v = v(1:3,:);
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end
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