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3 Commits
drawing_cu
...
master
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cc30f56a12 | ||
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c44c5a1078 | ||
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cb1d2b4e81 |
168
src/vio.cpp
168
src/vio.cpp
@@ -104,10 +104,7 @@ pangolin::Var<bool> drawLineCubeBool("ui.DrawCubeLine", false, true);
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pangolin::Var<bool> zeroOut("ui.ZeroOut", false, true);
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pangolin::Var<bool> zeroOut("ui.ZeroOut", false, true);
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pangolin::Var<bool> drawTexture("ui.drawTexture", true, false);
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pangolin::Var<bool> drawTexture("ui.drawTexture", true, false);
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pangolin::Var<bool> IfDrawOpenCVCube("ui.DrawOpenCVCube", false, true);
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pangolin::Var<bool> IfDrawOpenCVCube("ui.DrawOpenCVCube", false, true);
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// For the sequence 6
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pangolin::Var<float> saveRenderScale("ui.SaveRenderScale", 1.653, 1.50, 1.8);
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//pangolin::Var<float> saveRenderScale("ui.SaveRenderScale", 1.653, 1.50, 1.8);
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// For the sequence 0, 1.68 is the right.
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pangolin::Var<float> saveRenderScale("ui.SaveRenderScale", 1.68, 1.5, 1.8);
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pangolin::Var<bool> saveRenderBool("ui.SaveRender", false, true);
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pangolin::Var<bool> saveRenderBool("ui.SaveRender", false, true);
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pangolin::Var<bool> showCube1("ui.Cube1", true, false);
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pangolin::Var<bool> showCube1("ui.Cube1", true, false);
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@@ -681,13 +678,9 @@ int main(int argc, char** argv) {
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pangolin::View& main_display = pangolin::CreateDisplay().SetBounds(
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pangolin::View& main_display = pangolin::CreateDisplay().SetBounds(
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0.0, 1.0, pangolin::Attach::Pix(UI_WIDTH), 1.0);
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0.0, 1.0, pangolin::Attach::Pix(UI_WIDTH), 1.0);
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// For the saving of the files. Use 1.68 scale save of 00 sequence.
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pangolin::View& img_view_display = pangolin::CreateDisplay()
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pangolin::View& img_view_display = pangolin::CreateDisplay()
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.SetBounds(0.0, 1.0, pangolin::Attach::Pix(UI_WIDTH), 1.0)
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.SetBounds(0.4, 1.0, 0, 0.4)
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.SetLayout(pangolin::LayoutEqual);
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.SetLayout(pangolin::LayoutEqual);
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// pangolin::View& img_view_display = pangolin::CreateDisplay()
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// .SetBounds(0.4, 1.0, 0.0, 0.4)
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// .SetLayout(pangolin::LayoutEqual);
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// pangolin::View& plot_display = pangolin::CreateDisplay().SetBounds(
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// pangolin::View& plot_display = pangolin::CreateDisplay().SetBounds(
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// 0.0, 0.4, pangolin::Attach::Pix(UI_WIDTH), 1.0);
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// 0.0, 0.4, pangolin::Attach::Pix(UI_WIDTH), 1.0);
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@@ -771,7 +764,6 @@ int main(int argc, char** argv) {
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display3D.extern_draw_function = draw_scene;
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display3D.extern_draw_function = draw_scene;
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// Appended.
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// Appended.
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// Appended.
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ar_view.extern_draw_function = draw_scene_no_camera;
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ar_view.extern_draw_function = draw_scene_no_camera;
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@@ -840,6 +832,7 @@ int main(int argc, char** argv) {
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// Appended.
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// Appended.
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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ar_view.Activate(ar_3d_camera);
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ar_view.Activate(ar_3d_camera);
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// ar_view.Activate();
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glColor3f(1.0, 1.0, 1.0);
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glColor3f(1.0, 1.0, 1.0);
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// Get the last image pose. (probably, it's T_w_i
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// Get the last image pose. (probably, it's T_w_i
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@@ -853,6 +846,7 @@ int main(int argc, char** argv) {
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T_w_i = it_ar->second->frames.back();
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T_w_i = it_ar->second->frames.back();
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}
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}
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auto T_i_c = calib.T_i_c[0];
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auto T_i_c = calib.T_i_c[0];
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// Draw OpenCV cube
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// Draw OpenCV cube
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if (IfDrawOpenCVCube){
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if (IfDrawOpenCVCube){
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DrawOpenCVCube(img_cv_data[2], (T_w_i * T_i_c), K, distCoeffs);
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DrawOpenCVCube(img_cv_data[2], (T_w_i * T_i_c), K, distCoeffs);
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@@ -861,8 +855,44 @@ int main(int argc, char** argv) {
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if (drawTexture) {
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if (drawTexture) {
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DrawImageTexture(imageTexture, img_cv_data[2]);
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DrawImageTexture(imageTexture, img_cv_data[2]);
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}
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}
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// Clear the buffer before drawing. Probably, the cause is in the DrawImageTexture.
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// It kind of overrides the view, and doesn't let to draw the cubes. Probably,
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// DrawImageTexture takes also the depth buffer when uploading, so we need clean it.
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glClear(GL_DEPTH_BUFFER_BIT);
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glClear(GL_DEPTH_BUFFER_BIT);
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// TODO: Can I define it outside of the loop? There's no need I guess to
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// redefine the the projection matrix every time
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glMatrixMode(GL_PROJECTION);
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P.Load();
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// drawLinesCube pushes the matrices, therefore, I need to define in which
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// stack to push that matrices.
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glMatrixMode(GL_MODELVIEW);
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// ar_3d_camera.Follow((T_w_i * T_i_c).matrix());
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glPushMatrix();
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if (zeroOut){
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xSkew = 0;
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ySkew = 0;
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zSkew = 0;
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}
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if (drawCubeBool){
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DrawCube(cubeSize, xSkew, ySkew, zSkew);
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}
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if (drawLineCubeBool){
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drawLinesCube(xSkew, ySkew, zSkew, cubeSize);
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}
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// For the 6th sequence mono-kitti
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if (showCube1) {drawLinesCube(-5.5, 0.5, -35.0, cubeSize);}
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if (showCube2) {drawLinesCube(5.5, 0.5, -40.0, cubeSize);}
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if (showCube3) {drawLinesCube(-5.5, 1.0, -95.0, cubeSize);}
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if (showCube4) {drawLinesCube(5.5, 1.0, -150.0, cubeSize);}
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if (showCube5) {drawLinesCube(16.0, 4.8, -324.5, cubeSize);}
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if (showCube6) {drawLinesCube(32.8, 4.8, -324.5, cubeSize);}
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if (showCube7) {drawLinesCube(32.5, 4.8, -345.7, cubeSize);}
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glPopMatrix();
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// Ok, so here by the moment we are watching from the camera position and orientation.
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// Ok, so here by the moment we are watching from the camera position and orientation.
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// Drawing the cube from here might result in drawing the cube in the camera coordinate system.
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// Drawing the cube from here might result in drawing the cube in the camera coordinate system.
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// Although! We want to draw the cube from the world coordinate system, therefore
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// Although! We want to draw the cube from the world coordinate system, therefore
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@@ -964,8 +994,6 @@ int main(int argc, char** argv) {
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// record = false;
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// record = false;
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// }
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// }
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pangolin::FinishFrame();
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if (continue_btn) {
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if (continue_btn) {
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if (!next_step())
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if (!next_step())
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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@@ -984,6 +1012,7 @@ int main(int argc, char** argv) {
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continue_fast = false;
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continue_fast = false;
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}
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}
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}
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}
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pangolin::FinishFrame();
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}
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}
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// If GUI closed but VIO not yet finished --> abort input queues, which in
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// If GUI closed but VIO not yet finished --> abort input queues, which in
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@@ -1181,22 +1210,13 @@ void draw_scene(pangolin::View& view) {
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drawLinesCube(xSkew, ySkew, zSkew, 1);
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drawLinesCube(xSkew, ySkew, zSkew, 1);
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}
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}
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// For the 6th sequence mono-kitti
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// For the 6th sequence mono-kitti
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// if (showCube1) {drawLinesCube(-5.5, 3.5, -35.0, cubeSize);}
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if (showCube1) {drawLinesCube(-5.5, 3.5, -35.0, cubeSize);}
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// if (showCube2) {drawLinesCube(5.5, 3.5, -40.0, cubeSize);}
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if (showCube2) {drawLinesCube(5.5, 3.5, -40.0, cubeSize);}
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// if (showCube3) {drawLinesCube(-5.5, 3.8, -95.0, cubeSize);}
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if (showCube3) {drawLinesCube(-5.5, 3.8, -95.0, cubeSize);}
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// if (showCube4) {drawLinesCube(5.5, 3.8, -150.0, cubeSize);}
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if (showCube4) {drawLinesCube(5.5, 3.8, -150.0, cubeSize);}
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// if (showCube5) {drawLinesCube(16.0, 4.8, -324.5, cubeSize);}
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if (showCube5) {drawLinesCube(16.0, 4.8, -324.5, cubeSize);}
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// if (showCube6) {drawLinesCube(32.8, 4.8, -324.5, cubeSize);}
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if (showCube6) {drawLinesCube(32.8, 4.8, -324.5, cubeSize);}
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// if (showCube7) {drawLinesCube(32.5, 4.8, -345.7, cubeSize);}
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if (showCube7) {drawLinesCube(32.5, 4.8, -345.7, cubeSize);}
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// For the 1st sequence mono-kitti
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if (showCube1) {drawLinesCube(0.0, 1.0, -95.0, cubeSize);}
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if (showCube2) {drawLinesCube(0.0, 1.5, -35.0, cubeSize);}
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if (showCube3) {drawLinesCube(5.0, 1.5, -40.0, cubeSize);}
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if (showCube4) {drawLinesCube(-32.0, 1.5, -85.0, cubeSize);}
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if (showCube5) {drawLinesCube(-32.0, 1.5, -95.0, cubeSize);}
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if (showCube6) {drawLinesCube(-64.0, 3.0, -95.0, cubeSize);}
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if (showCube7) {drawLinesCube(-64.0, 3.0, -85.0, cubeSize);}
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// try{
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// try{
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// view.Activate(T);
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// view.Activate(T);
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// throw (0);
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// throw (0);
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@@ -1259,8 +1279,9 @@ void draw_scene(pangolin::View& view) {
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void draw_scene_no_camera(pangolin::View& view) {
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void draw_scene_no_camera(pangolin::View& view) {
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UNUSED(view);
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UNUSED(view);
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view.Activate(ar_3d_camera);
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view.Activate(ar_3d_camera);
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auto T_w_i = vio_T_w_i[show_frame];
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// view.Activate();
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auto T_i_c = calib.T_i_c[0];
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// auto T_w_i = vio_T_w_i[show_frame];
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// auto T_i_c = calib.T_i_c[0];
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//// std::cout << "Extracted T_w_i matrix: " << T_w_i.matrix() << std::endl;
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//// std::cout << "Extracted T_w_i matrix: " << T_w_i.matrix() << std::endl;
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// If you want to translate OR to Load the constructed matrix (doesn't matter) for
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// If you want to translate OR to Load the constructed matrix (doesn't matter) for
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@@ -1293,6 +1314,16 @@ void draw_scene_no_camera(pangolin::View& view) {
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// }
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// }
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// }
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// }
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// For the 1st sequence mono-kitti
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// drawLinesCube(0.0, 1.0, -95.0, cubeSize);
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// drawLinesCube(0.0, 0.5, -35.0, cubeSize);
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// drawLinesCube(5.0, 0.5, -40.0, cubeSize);
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// drawLinesCube(-32.0, 1.0, -85.0, cubeSize);
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// drawLinesCube(-32.0, 1.5, -95.0, cubeSize);
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// drawLinesCube(-64.0, 3.0, -95.0, cubeSize);
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// drawLinesCube(-64.0, 3.0, -85.0, cubeSize);
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// std::cout << "Twi with rot before: " << T_w_i.matrix() << std::endl;
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// std::cout << "Twi with rot before: " << T_w_i.matrix() << std::endl;
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// Eigen::Matrix<double, 3, 3> Rot;
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// Eigen::Matrix<double, 3, 3> Rot;
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// euler2Rot(Rot, axesTwi[0], axesTwi[1], axesTwi[2]);
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// euler2Rot(Rot, axesTwi[0], axesTwi[1], axesTwi[2]);
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@@ -1308,63 +1339,24 @@ void draw_scene_no_camera(pangolin::View& view) {
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// LoadCameraPose((T_w_i * T_i_c).matrix());
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// LoadCameraPose((T_w_i * T_i_c).matrix());
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glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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// glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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//
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glPointSize(3);
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// glPointSize(3);
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glColor3f(1.0, 0.0, 0.0);
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// glColor3f(1.0, 0.0, 0.0);
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glEnable(GL_BLEND);
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// glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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//
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glColor3ubv(cam_color);
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// glColor3ubv(cam_color);
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//
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if (!vio_t_w_i.empty()) {
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// if (!vio_t_w_i.empty()) {
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size_t end = std::min(vio_t_w_i.size(), size_t(show_frame + 1));
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// size_t end = std::min(vio_t_w_i.size(), size_t(show_frame + 1));
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Eigen::aligned_vector<Eigen::Vector3d> sub_gt(vio_t_w_i.begin(),
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// Eigen::aligned_vector<Eigen::Vector3d> sub_gt(vio_t_w_i.begin(),
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vio_t_w_i.begin() + end);
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// vio_t_w_i.begin() + end);
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pangolin::glDrawLineStrip(sub_gt);
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// pangolin::glDrawLineStrip(sub_gt);
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}
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// }
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//
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glColor3ubv(gt_color);
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// glColor3ubv(gt_color);
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if (show_gt) pangolin::glDrawLineStrip(gt_t_w_i);
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// if (show_gt) pangolin::glDrawLineStrip(gt_t_w_i);
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// TODO: Can I define it outside of the loop? There's no need I guess to
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// redefine the the projection matrix every time
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glMatrixMode(GL_PROJECTION);
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P.Load();
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// drawLinesCube pushes the matrices, therefore, I need to define in which
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// stack to push that matrices.
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glMatrixMode(GL_MODELVIEW);
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if (zeroOut){
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xSkew = 0;
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ySkew = 0;
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zSkew = 0;
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}
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if (drawCubeBool){
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DrawCube(cubeSize, xSkew, ySkew, zSkew);
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}
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if (drawLineCubeBool){
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drawLinesCube(xSkew, ySkew, zSkew, cubeSize);
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}
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// For the 6th sequence mono-kitti
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// if (showCube1) {drawLinesCube(-5.5, 0.5, -35.0, cubeSize);}
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// if (showCube2) {drawLinesCube(5.5, 0.5, -40.0, cubeSize);}
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// if (showCube3) {drawLinesCube(-5.5, 1.0, -95.0, cubeSize);}
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// if (showCube4) {drawLinesCube(5.5, 1.0, -150.0, cubeSize);}
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// if (showCube5) {drawLinesCube(16.0, 4.8, -324.5, cubeSize);}
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// if (showCube6) {drawLinesCube(32.8, 4.8, -324.5, cubeSize);}
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// if (showCube7) {drawLinesCube(32.5, 4.8, -345.7, cubeSize);}
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// For the 1st sequence mono-kitti
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if (showCube1) {drawLinesCube(0.0, 1.0, -95.0, cubeSize);}
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if (showCube2) {drawLinesCube(0.0, 1.5, -35.0, cubeSize);}
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if (showCube3) {drawLinesCube(5.0, 1.5, -40.0, cubeSize);}
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if (showCube4) {drawLinesCube(-32.0, 1.5, -85.0, cubeSize);}
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if (showCube5) {drawLinesCube(-32.0, 1.5, -95.0, cubeSize);}
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if (showCube6) {drawLinesCube(-64.0, 3.0, -95.0, cubeSize);}
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if (showCube7) {drawLinesCube(-64.0, 3.0, -85.0, cubeSize);}
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ar_3d_camera.Follow((T_w_i * T_i_c).matrix());
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// size_t frame_id = show_frame;
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// size_t frame_id = show_frame;
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// int64_t t_ns = vio_dataset->get_image_timestamps()[frame_id];
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// int64_t t_ns = vio_dataset->get_image_timestamps()[frame_id];
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@@ -1392,7 +1384,7 @@ void draw_scene_no_camera(pangolin::View& view) {
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// glColor3ubv(pose_color);
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// glColor3ubv(pose_color);
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// pangolin::glDrawPoints(it->second->points);
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// pangolin::glDrawPoints(it->second->points);
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// }
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// }
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pangolin::glDrawAxis(Sophus::SE3d().matrix(), 1.0);
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// pangolin::glDrawAxis(Sophus::SE3d().matrix(), 1.0);
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}
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}
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void load_data(const std::string& calib_path) {
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void load_data(const std::string& calib_path) {
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Reference in New Issue
Block a user