179 lines
5.1 KiB
C++
179 lines
5.1 KiB
C++
/* This file is part of the Pangolin Project.
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* http://github.com/stevenlovegrove/Pangolin
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*
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* Copyright (c) 2014 Steven Lovegrove
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#pragma once
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#include <cmath>
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#include <stdexcept>
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namespace pangolin
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{
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/// Represent OpenGL floating point colour: Red, Green and Blue with alpha.
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struct Colour
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{
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inline static Colour White() {
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return Colour(1.0f,1.0f,1.0f,1.0f);
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}
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inline static Colour Black() {
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return Colour(0.0f,0.0f,0.0f,1.0f);
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}
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inline static Colour Red() {
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return Colour(1.0f,0.0f,0.0f,1.0f);
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}
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inline static Colour Green() {
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return Colour(0.0f,1.0f,0.0f,1.0f);
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}
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inline static Colour Blue() {
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return Colour(0.0f,0.0f,1.0f,1.0f);
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}
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inline static Colour Unspecified() {
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return Colour(
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std::numeric_limits<float>::quiet_NaN(), std::numeric_limits<float>::quiet_NaN(),
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std::numeric_limits<float>::quiet_NaN(), std::numeric_limits<float>::quiet_NaN()
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);
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}
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/// Default constructs white.
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inline Colour()
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: red(1.0f), green(1.0f), blue(1.0f), alpha(1.0f)
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{
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}
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/// Construct from component values
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inline Colour(const float red, const float green, const float blue, const float alpha = 1.0f)
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: red(red), green(green), blue(blue), alpha(alpha)
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{
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}
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/// Construct from rgba array.
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inline Colour(const float rgba[4])
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{
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r = rgba[0];
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g = rgba[1];
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b = rgba[2];
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a = rgba[3];
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}
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/// Return pointer to OpenGL compatible RGBA array.
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inline float* Get()
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{
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return c;
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}
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/// Return this colour with alpha adjusted.
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inline Colour WithAlpha(const float alpha)
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{
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return Colour(r,g,b,alpha);
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}
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/// Construct from HSV Colour
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/// @param hue Colour hue in range [0,1]
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/// @param sat Saturation in range [0,1]
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/// @param val Value / Brightness in range [0,1].
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static inline Colour Hsv(const float hue, const float sat = 1.0f, const float val = 1.0f, const float alpha = 1.0f)
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{
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const float h = 6.0f * hue;
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const int i = (int)floor(h);
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const float f = (i%2 == 0) ? 1-(h-i) : h-i;
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const float m = val * (1-sat);
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const float n = val * (1-sat*f);
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switch(i)
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{
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case 0: return Colour(val,n,m,alpha);
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case 1: return Colour(n,val,m,alpha);
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case 2: return Colour(m,val,n,alpha);
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case 3: return Colour(m,n,val,alpha);
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case 4: return Colour(n,m,val,alpha);
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case 5: return Colour(val,m,n,alpha);
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default:
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throw std::runtime_error("Found extra colour in rainbow.");
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}
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}
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union {
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struct {
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float red;
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float green;
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float blue;
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float alpha;
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};
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struct {
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float r;
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float g;
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float b;
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float a;
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};
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float c[4];
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};
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};
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/// A ColourWheel is like a continuous colour palate that can be sampled.
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/// In the future, different ColourWheels will be supported, but this one
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/// is based on sampling hues in HSV colourspace. An indefinite number of
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/// unique colours are sampled using the golden angle.
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class ColourWheel
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{
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public:
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/// Construct ColourWheel with Saturation, Value and Alpha constant.
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inline ColourWheel(float saturation = 0.5f, float value = 1.0f, float alpha = 1.0f)
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: unique_colours(0), sat(saturation), val(value), alpha(alpha)
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{
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}
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/// Use Golden ratio (/angle) to pick well spaced colours.
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inline Colour GetColourBin(int i) const
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{
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float hue = i * 0.5f * (3.0f - sqrt(5.0f));
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hue -= (int)hue;
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return Colour::Hsv(hue,sat,val,alpha);
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}
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/// Return next unique colour from ColourWheel.
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inline Colour GetUniqueColour()
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{
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return GetColourBin(unique_colours++);
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}
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/// Reset colour wheel counter to initial state
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inline void Reset() {
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unique_colours = 0;
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}
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protected:
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int unique_colours;
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float sat;
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float val;
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float alpha;
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};
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}
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