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/* This file is part of the Pangolin Project.
* http://github.com/stevenlovegrove/Pangolin
*
* Copyright (c) 2011 Steven Lovegrove
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include <pangolin/video/video.h>
#include <pangolin/video/video_output.h>
namespace pangolin
{
struct PANGOLIN_EXPORT VideoInput
: public VideoInterface,
public VideoFilterInterface
{
/////////////////////////////////////////////////////////////
// VideoInterface Methods
/////////////////////////////////////////////////////////////
size_t SizeBytes() const override;
const std::vector<StreamInfo>& Streams() const override;
void Start() override;
void Stop() override;
bool GrabNext( unsigned char* image, bool wait = true ) override;
bool GrabNewest( unsigned char* image, bool wait = true ) override;
/////////////////////////////////////////////////////////////
// VideoFilterInterface Methods
/////////////////////////////////////////////////////////////
std::vector<VideoInterface*>& InputStreams() override
{
return videos;
}
/////////////////////////////////////////////////////////////
// VideoInput Methods
/////////////////////////////////////////////////////////////
VideoInput();
VideoInput(VideoInput&& other) = default;
VideoInput(const std::string &input_uri, const std::string &output_uri = "pango:[buffer_size_mb=100]//video_log.pango");
~VideoInput();
void Open(const std::string &input_uri, const std::string &output_uri = "pango:[buffer_size_mb=100]//video_log.pango");
void Close();
// experimental - not stable
bool Grab( unsigned char* buffer, std::vector<Image<unsigned char> >& images, bool wait = true, bool newest = false);
// Return details of first stream
unsigned int Width() const {
return (unsigned int)Streams()[0].Width();
}
unsigned int Height() const {
return (unsigned int)Streams()[0].Height();
}
PixelFormat PixFormat() const {
return Streams()[0].PixFormat();
}
const Uri& VideoUri() const {
return uri_input;
}
void Reset() {
Close();
Open(uri_input.full_uri, uri_output.full_uri);
}
// Return pointer to inner video class as VideoType
template<typename VideoType>
VideoType* Cast() {
return dynamic_cast<VideoType*>(video_src.get());
}
const std::string& LogFilename() const;
std::string& LogFilename();
// Switch to live video and record output to file
void Record();
// Switch to live video and record a single frame
void RecordOneFrame();
// Specify that one in n frames are logged to file. Default is 1.
void SetTimelapse(size_t one_in_n_frames);
// True iff grabbed live frames are being logged to file
bool IsRecording() const;
protected:
void InitialiseRecorder();
Uri uri_input;
Uri uri_output;
std::unique_ptr<VideoInterface> video_src;
std::unique_ptr<VideoOutputInterface> video_recorder;
// Use to store either video_src or video_file for VideoFilterInterface,
// depending on which is active
std::vector<VideoInterface*> videos;
int buffer_size_bytes;
int frame_num;
size_t record_frame_skip;
bool record_once;
bool record_continuous;
};
// VideoInput subsumes the previous VideoRecordRepeat class.
typedef VideoInput VideoRecordRepeat;
}