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ar_basalt/thirdparty/Pangolin/include/pangolin/gl/glfont.h
2022-04-05 11:42:28 +03:00

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/* This file is part of the Pangolin Project.
* http://github.com/stevenlovegrove/Pangolin
*
* Copyright (c) 2015 Steven Lovegrove
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include <pangolin/gl/gltext.h>
#include <cstdio>
#include <cstdarg>
namespace pangolin {
class PANGOLIN_EXPORT GlFont
{
public:
// Singleton instance if requested.
static GlFont& I();
// Load GL Font data. Delay uploading as texture until first use.
GlFont(const unsigned char* ttf_buffer, float pixel_height, int tex_w=512, int tex_h=512);
GlFont(const std::string& filename, float pixel_height, int tex_w=512, int tex_h=512);
virtual ~GlFont();
// Generate renderable GlText object from this font.
GlText Text( const char* fmt, ... );
GlText Text( const std::string& str );
inline float Height() const {
return font_height_px;
}
protected:
void InitialiseFont(const unsigned char* ttf_buffer, float pixel_height, int tex_w, int tex_h);
// This can only be called once GL context is initialised
void InitialiseGlTexture();
const static int FIRST_CHAR = 32;
const static int NUM_CHARS = 96;
float font_height_px;
int tex_w;
int tex_h;
unsigned char* font_bitmap;
GlTexture mTex;
GlChar chardata[NUM_CHARS];
GLfloat kern_table[NUM_CHARS*NUM_CHARS];
};
}