110 lines
3.0 KiB
C++
110 lines
3.0 KiB
C++
/* This file is part of the Pangolin Project.
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* http://github.com/stevenlovegrove/Pangolin
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*
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* Copyright (c) 2011 Steven Lovegrove
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#pragma once
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#include <deque>
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#include <pangolin/platform.h>
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#include <pangolin/gl/glfont.h>
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#include <pangolin/var/var.h>
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#include <pangolin/display/view.h>
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#include <pangolin/handler/handler.h>
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#include <pangolin/gl/colour.h>
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#include <pangolin/console/ConsoleInterpreter.h>
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namespace pangolin
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{
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class ConsoleView : public pangolin::View, pangolin::Handler
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{
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public:
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struct Line
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{
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Line()
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: linetype(ConsoleLineTypeCmd)
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{
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}
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Line(const GlText& text, ConsoleLineType linetype = ConsoleLineTypeCmd )
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: text(text), linetype(linetype)
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{
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}
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GlText text;
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ConsoleLineType linetype;
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};
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// Construct with interpreter (and take ownership)
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ConsoleView(ConsoleInterpreter* interpreter);
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~ConsoleView();
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View& ShowWithoutAnimation(bool show=true);
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// Replace implementation in View to account for hiding animation
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View& Show(bool show=true);
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// Replace implementation in View to account for hiding animation
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void ToggleShow();
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// Replace implementation in View to account for hiding animation
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bool IsShown() const;
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void Render() override;
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void Keyboard(View&, unsigned char key, int x, int y, bool pressed) override;
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private:
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void DrawLine(const ConsoleView::Line& l, int carat);
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void ProcessOutputLines();
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void AddLine(const std::string& text, ConsoleLineType linetype = ConsoleLineTypeCmd);
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Line* GetLine(int id, ConsoleLineType line_type, const std::string& prefix = "");
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ConsoleInterpreter* interpreter;
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GlFont& font;
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int carat;
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Line current_line;
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std::deque<Line> line_buffer;
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bool hiding;
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GLfloat bottom;
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Colour background_colour;
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std::map<ConsoleLineType,pangolin::Colour> line_colours;
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float animation_speed;
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};
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}
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