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Thirdparty/Pangolin/include/pangolin/display/display.h
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Thirdparty/Pangolin/include/pangolin/display/display.h
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/* This file is part of the Pangolin Project.
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* http://github.com/stevenlovegrove/Pangolin
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*
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* Copyright (c) 2011 Steven Lovegrove, Richard Newcombe
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#pragma once
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#include <pangolin/platform.h>
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#include <pangolin/gl/glinclude.h>
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#include <pangolin/handler/handler_enums.h>
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#include <pangolin/utils/params.h>
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#include <pangolin/display/window.h>
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#include <functional>
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#include <string>
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#include <memory>
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/*! \file display.h
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* This file contains a number of global methods for creating and
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* querying window state as well as handling user input.
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*/
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namespace pangolin
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{
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// CreateWindowAndBind parameter key names.
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// X11 Window options:
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extern const char* PARAM_DISPLAYNAME; // std::string
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extern const char* PARAM_DOUBLEBUFFER; // bool
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extern const char* PARAM_SAMPLE_BUFFERS; // int
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extern const char* PARAM_SAMPLES; // int
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extern const char* PARAM_HIGHRES; // bool - Apple Retina screens only
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// Forward Declarations
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struct View;
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struct Viewport;
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class UserApp;
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/// Give this OpenGL context a name or switch contexts.
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/// This is required to initialise Pangolin for use with an
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/// externally defined OpenGL context. You needn't call it
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/// if you have used CreateWindowAndBind() to create a window
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/// or launched a pangolin::UserApp
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PANGOLIN_EXPORT
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WindowInterface& BindToContext(std::string name);
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/// Initialise OpenGL window (determined by platform) and bind context.
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/// This method will choose an available windowing system if one is present.
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PANGOLIN_EXPORT
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WindowInterface& CreateWindowAndBind(std::string window_title, int w = 640, int h = 480, const Params& params = Params());
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/// Return pointer to current Pangolin Window context, or nullptr if none bound.
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PANGOLIN_EXPORT
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WindowInterface* GetBoundWindow();
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PANGOLIN_EXPORT
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void DestroyWindow(const std::string& window_title);
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/// Launch users derived UserApp, controlling OpenGL event loop.
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/// This method will block until the application exits, calling app's
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/// Init() method to start and Render() method subsequently to draw each frame.
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/// @return exit code for use when returning from main. Currently always 0.
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PANGOLIN_EXPORT
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int LaunchUserApp(UserApp& app);
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/// Perform any post rendering, event processing and frame swapping.
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PANGOLIN_EXPORT
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void FinishFrame();
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/// Request that the window close.
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PANGOLIN_EXPORT
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void Quit();
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/// Request that all windows close.
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PANGOLIN_EXPORT
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void QuitAll();
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/// Returns true if user has requested to close OpenGL window.
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PANGOLIN_EXPORT
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bool ShouldQuit();
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/// Returns true if user has interacted with the window since this was last called.
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PANGOLIN_EXPORT
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bool HadInput();
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/// Returns true if user has resized the window.
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PANGOLIN_EXPORT
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bool HasResized();
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/// Renders any views with default draw methods.
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PANGOLIN_EXPORT
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void RenderViews();
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/// Perform any post render events, such as screen recording.
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PANGOLIN_EXPORT
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void PostRender();
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/// Request to be notified via functor when key is pressed.
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/// Functor may take one parameter which will equal the key pressed
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PANGOLIN_EXPORT
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void RegisterKeyPressCallback(int key, std::function<void(void)> func);
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/// Save window contents to image.
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PANGOLIN_EXPORT
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void SaveWindowOnRender(std::string filename_prefix);
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PANGOLIN_EXPORT
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void SaveFramebuffer(std::string prefix, const Viewport& v);
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namespace process
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{
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/// Tell pangolin to process input to drive display.
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/// You will need to call this manually if you haven't let
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/// Pangolin register callbacks from your windowing system
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PANGOLIN_EXPORT
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void Keyboard( unsigned char key, int x, int y);
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PANGOLIN_EXPORT
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void KeyboardUp(unsigned char key, int x, int y);
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PANGOLIN_EXPORT
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void SpecialFunc(int key, int x, int y);
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PANGOLIN_EXPORT
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void SpecialFuncUp(int key, int x, int y);
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/// Tell pangolin base window size has changed
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/// You will need to call this manually if you haven't let
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/// Pangolin register callbacks from your windowing system
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PANGOLIN_EXPORT
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void Resize(int width, int height);
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/// Event based rendering entry point. Not currently supported.
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PANGOLIN_EXPORT
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void Display();
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PANGOLIN_EXPORT
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void Mouse( int button, int state, int x, int y);
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PANGOLIN_EXPORT
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void MouseMotion( int x, int y);
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PANGOLIN_EXPORT
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void PassiveMouseMotion(int x, int y);
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PANGOLIN_EXPORT
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void Scroll(float x, float y);
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PANGOLIN_EXPORT
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void Zoom(float m);
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PANGOLIN_EXPORT
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void Rotate(float r);
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PANGOLIN_EXPORT
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void SubpixMotion(float x, float y, float pressure, float rotation, float tiltx, float tilty);
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PANGOLIN_EXPORT
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void SpecialInput(InputSpecial inType, float x, float y, float p1, float p2, float p3, float p4);
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}
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/// Retrieve 'base' display, corresponding to entire window.
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PANGOLIN_EXPORT
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View& DisplayBase();
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/// Create or retrieve named display managed by pangolin (automatically deleted).
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PANGOLIN_EXPORT
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View& Display(const std::string& name);
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/// Create unnamed display managed by pangolin (automatically deleted).
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PANGOLIN_EXPORT
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View& CreateDisplay();
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/// Switch between windowed and fullscreen mode.
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PANGOLIN_EXPORT
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void ToggleFullscreen();
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/// Switch windows/fullscreenmode = fullscreen.
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PANGOLIN_EXPORT
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void SetFullscreen(bool fullscreen = true);
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/// Toggle display of Pangolin console
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PANGOLIN_EXPORT
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void ToggleConsole();
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/// Convenience functor for toggling pangolin::View.
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/// Use with RegisterKeyPressCallback for example
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struct ToggleViewFunctor {
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inline ToggleViewFunctor(View& view);
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inline ToggleViewFunctor(const std::string& name);
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void operator()();
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View& view;
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};
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}
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