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Thirdparty/Pangolin/include/pangolin/geometry/geometry.h
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Thirdparty/Pangolin/include/pangolin/geometry/geometry.h
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/* This file is part of the Pangolin Project.
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* http://github.com/stevenlovegrove/Pangolin
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*
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* Copyright (c) 2014 Steven Lovegrove
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef PANGOLIN_GEOMETRY_H
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#define PANGOLIN_GEOMETRY_H
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#include <map>
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#include <unordered_map>
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#include <vector>
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#include <pangolin/image/typed_image.h>
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#include <pangolin/compat/variant.h>
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#ifdef HAVE_EIGEN
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#include <Eigen/Geometry>
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#endif
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namespace pangolin
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{
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struct Geometry
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{
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struct Element : public ManagedImage<uint8_t> {
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Element() = default;
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Element(Element&&) = default;
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Element& operator=(Element&&) = default;
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Element(size_t stride_bytes, size_t num_elements)
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: ManagedImage<uint8_t>(stride_bytes, num_elements)
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{}
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using Attribute = variant<Image<float>,Image<uint32_t>,Image<uint16_t>,Image<uint8_t>>;
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// "vertex", "rgb", "normal", "uv", "tris", "quads", ...
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std::map<std::string, Attribute> attributes;
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};
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// Store vertices and attributes
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std::map<std::string, Element> buffers;
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// Stores index buffers for each sub-object
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std::multimap<std::string, Element> objects;
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// Stores pixmaps
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std::map<std::string, TypedImage> textures;
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};
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pangolin::Geometry::Element::Attribute MakeAttribute(uint32_t gldatatype, size_t num_items, size_t count_per_item, void* ptr, size_t pitch_bytes);
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pangolin::Geometry LoadGeometry(const std::string& filename);
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#ifdef HAVE_EIGEN
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inline Eigen::AlignedBox3f GetAxisAlignedBox(const Geometry& geom)
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{
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Eigen::AlignedBox3f box;
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box.setEmpty();
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for(const auto& b : geom.buffers) {
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const auto& it_vert = b.second.attributes.find("vertex");
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if(it_vert != b.second.attributes.end()) {
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const Image<float>& vs = get<Image<float>>(it_vert->second);
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for(size_t i=0; i < vs.h; ++i) {
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const Eigen::Map<const Eigen::Vector3f> v(vs.RowPtr(i));
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box.extend(v);
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}
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}
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}
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return box;
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}
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#endif
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}
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#endif // PANGOLIN_GEOMETRY_H
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