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PodmogilnyjIvan
2021-12-03 03:34:31 -08:00
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/* This file is part of the Pangolin Project.
* http://github.com/stevenlovegrove/Pangolin
*
* Copyright (c) 2014 Steven Lovegrove
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include <pangolin/gl/glplatform.h>
namespace pangolin {
PANGOLIN_EXPORT
const char* glErrorString(GLenum error);
/// Clone of gluProject
PANGOLIN_EXPORT
GLint glProject(
float objx, float objy, float objz,
const float modelMatrix[16],
const float projMatrix[16],
const GLint viewport[4],
float* winx, float* winy, float* winz
);
/// Clone of gluUnProject
PANGOLIN_EXPORT
GLint glUnProject(
float winx, float winy, float winz,
const float modelMatrix[16],
const float projMatrix[16],
const GLint viewport[4],
float* objx, float* objy, float* objz
);
/// Clone of gluProject
PANGOLIN_EXPORT
GLint glProject(
double objx, double objy, double objz,
const double modelMatrix[16],
const double projMatrix[16],
const GLint viewport[4],
double* winx, double* winy, double* winz
);
/// Clone of gluUnProject
PANGOLIN_EXPORT
GLint glUnProject(
double winx, double winy, double winz,
const double modelMatrix[16],
const double projMatrix[16],
const GLint viewport[4],
double* objx, double* objy, double* objz
);
}