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ORB_SLAM3_Win/Thirdparty/Pangolin/include/pangolin/console/ConsoleView.h
PodmogilnyjIvan ff4acf84be raw
2021-12-03 03:34:31 -08:00

110 lines
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C++

/* This file is part of the Pangolin Project.
* http://github.com/stevenlovegrove/Pangolin
*
* Copyright (c) 2011 Steven Lovegrove
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include <deque>
#include <pangolin/platform.h>
#include <pangolin/gl/glfont.h>
#include <pangolin/var/var.h>
#include <pangolin/display/view.h>
#include <pangolin/handler/handler.h>
#include <pangolin/gl/colour.h>
#include <pangolin/console/ConsoleInterpreter.h>
namespace pangolin
{
class ConsoleView : public pangolin::View, pangolin::Handler
{
public:
struct Line
{
Line()
: linetype(ConsoleLineTypeCmd)
{
}
Line(const GlText& text, ConsoleLineType linetype = ConsoleLineTypeCmd )
: text(text), linetype(linetype)
{
}
GlText text;
ConsoleLineType linetype;
};
// Construct with interpreter (and take ownership)
ConsoleView(ConsoleInterpreter* interpreter);
~ConsoleView();
View& ShowWithoutAnimation(bool show=true);
// Replace implementation in View to account for hiding animation
View& Show(bool show=true);
// Replace implementation in View to account for hiding animation
void ToggleShow();
// Replace implementation in View to account for hiding animation
bool IsShown() const;
void Render() override;
void Keyboard(View&, unsigned char key, int x, int y, bool pressed) override;
private:
void DrawLine(const ConsoleView::Line& l, int carat);
void ProcessOutputLines();
void AddLine(const std::string& text, ConsoleLineType linetype = ConsoleLineTypeCmd);
Line* GetLine(int id, ConsoleLineType line_type, const std::string& prefix = "");
ConsoleInterpreter* interpreter;
GlFont& font;
int carat;
Line current_line;
std::deque<Line> line_buffer;
bool hiding;
GLfloat bottom;
Colour background_colour;
std::map<ConsoleLineType,pangolin::Colour> line_colours;
float animation_speed;
};
}