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ORB_SLAM3_Win/Thirdparty/Pangolin/include/pangolin/geometry/glgeometry.h
PodmogilnyjIvan ff4acf84be raw
2021-12-03 03:34:31 -08:00

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/* This file is part of the Pangolin Project.
* http://github.com/stevenlovegrove/Pangolin
*
* Copyright (c) 2014 Steven Lovegrove
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include <pangolin/geometry/geometry.h>
#include <pangolin/gl/gl.h>
#include <pangolin/gl/glsl.h>
namespace pangolin {
struct GlGeometry
{
GlGeometry() = default;
GlGeometry(GlGeometry&&) = default;
GlGeometry& operator=(GlGeometry&&) = default;
struct Element : public GlBufferData
{
Element() = default;
Element(Element&&) = default;
Element& operator=(Element&&) = default;
Element(GlBufferType buffer_type, size_t size_bytes, GLenum gluse, uint8_t* data)
: GlBufferData(buffer_type, size_bytes, gluse, data)
{}
inline bool HasAttribute(const std::string& name) const {
return attributes.find(name) != attributes.end();
}
struct Attribute {
// Stuff needed by glVertexAttribPointer
GLenum gltype;
size_t count_per_element;
size_t num_elements;
size_t offset;
size_t stride_bytes;
};
std::map<std::string, Attribute> attributes;
};
inline bool HasAttribute(const std::string& name) const
{
for(const auto& b : buffers) if(b.second.HasAttribute(name)) return true;
return false;
}
// Store vertices and attributes
std::map<std::string, Element> buffers;
// Stores index buffers for each sub-object
std::multimap<std::string, Element> objects;
// Stores pixmaps
std::map<std::string, GlTexture> textures;
};
GlGeometry::Element ToGlGeometry(const Geometry::Element& el, GlBufferType buffertype);
GlGeometry ToGlGeometry(const Geometry& geom);
void GlDraw(GlSlProgram& prog, const GlGeometry& geom, const GlTexture *matcap);
}