v1
This commit is contained in:
60
src/vio.cpp
60
src/vio.cpp
@@ -853,37 +853,7 @@ int main(int argc, char** argv) {
|
|||||||
if (drawTexture) {
|
if (drawTexture) {
|
||||||
DrawImageTexture(imageTexture, img_cv_data[2]);
|
DrawImageTexture(imageTexture, img_cv_data[2]);
|
||||||
}
|
}
|
||||||
|
glClear(GL_DEPTH_BUFFER_BIT);
|
||||||
// TODO: Can I define it outside of the loop? There's no need I guess to
|
|
||||||
// redefine the the projection matrix every time
|
|
||||||
glMatrixMode(GL_PROJECTION);
|
|
||||||
P.Load();
|
|
||||||
|
|
||||||
// drawLinesCube pushes the matrices, therefore, I need to define in which
|
|
||||||
// stack to push that matrices.
|
|
||||||
glMatrixMode(GL_MODELVIEW);
|
|
||||||
if (zeroOut){
|
|
||||||
xSkew = 0;
|
|
||||||
ySkew = 0;
|
|
||||||
zSkew = 0;
|
|
||||||
}
|
|
||||||
if (drawCubeBool){
|
|
||||||
DrawCube(cubeSize, xSkew, ySkew, zSkew);
|
|
||||||
}
|
|
||||||
if (drawLineCubeBool){
|
|
||||||
drawLinesCube(xSkew, ySkew, zSkew, cubeSize);
|
|
||||||
}
|
|
||||||
// For the 6th sequence mono-kitti
|
|
||||||
if (showCube1) {drawLinesCube(-5.5, 0.5, -35.0, cubeSize);}
|
|
||||||
if (showCube2) {drawLinesCube(5.5, 0.5, -40.0, cubeSize);}
|
|
||||||
if (showCube3) {drawLinesCube(-5.5, 1.0, -95.0, cubeSize);}
|
|
||||||
if (showCube4) {drawLinesCube(5.5, 1.0, -150.0, cubeSize);}
|
|
||||||
if (showCube5) {drawLinesCube(16.0, 4.8, -324.5, cubeSize);}
|
|
||||||
if (showCube6) {drawLinesCube(32.8, 4.8, -324.5, cubeSize);}
|
|
||||||
if (showCube7) {drawLinesCube(32.5, 4.8, -345.7, cubeSize);}
|
|
||||||
|
|
||||||
ar_3d_camera.Follow((T_w_i * T_i_c).matrix());
|
|
||||||
// glClear(GL_DEPTH_BUFFER_BIT);
|
|
||||||
|
|
||||||
// Ok, so here by the moment we are watching from the camera position and orientation.
|
// Ok, so here by the moment we are watching from the camera position and orientation.
|
||||||
// Drawing the cube from here might result in drawing the cube in the camera coordinate system.
|
// Drawing the cube from here might result in drawing the cube in the camera coordinate system.
|
||||||
@@ -1305,7 +1275,35 @@ void draw_scene_no_camera(pangolin::View& view) {
|
|||||||
// axesTic[i] = -axesTic[i];
|
// axesTic[i] = -axesTic[i];
|
||||||
// }
|
// }
|
||||||
// }
|
// }
|
||||||
|
// TODO: Can I define it outside of the loop? There's no need I guess to
|
||||||
|
// redefine the the projection matrix every time
|
||||||
|
glMatrixMode(GL_PROJECTION);
|
||||||
|
P.Load();
|
||||||
|
|
||||||
|
// drawLinesCube pushes the matrices, therefore, I need to define in which
|
||||||
|
// stack to push that matrices.
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
if (zeroOut){
|
||||||
|
xSkew = 0;
|
||||||
|
ySkew = 0;
|
||||||
|
zSkew = 0;
|
||||||
|
}
|
||||||
|
if (drawCubeBool){
|
||||||
|
DrawCube(cubeSize, xSkew, ySkew, zSkew);
|
||||||
|
}
|
||||||
|
if (drawLineCubeBool){
|
||||||
|
drawLinesCube(xSkew, ySkew, zSkew, cubeSize);
|
||||||
|
}
|
||||||
|
// For the 6th sequence mono-kitti
|
||||||
|
if (showCube1) {drawLinesCube(-5.5, 0.5, -35.0, cubeSize);}
|
||||||
|
if (showCube2) {drawLinesCube(5.5, 0.5, -40.0, cubeSize);}
|
||||||
|
if (showCube3) {drawLinesCube(-5.5, 1.0, -95.0, cubeSize);}
|
||||||
|
if (showCube4) {drawLinesCube(5.5, 1.0, -150.0, cubeSize);}
|
||||||
|
if (showCube5) {drawLinesCube(16.0, 4.8, -324.5, cubeSize);}
|
||||||
|
if (showCube6) {drawLinesCube(32.8, 4.8, -324.5, cubeSize);}
|
||||||
|
if (showCube7) {drawLinesCube(32.5, 4.8, -345.7, cubeSize);}
|
||||||
|
|
||||||
|
ar_3d_camera.Follow((T_w_i * T_i_c).matrix());
|
||||||
// For the 1st sequence mono-kitti
|
// For the 1st sequence mono-kitti
|
||||||
// drawLinesCube(0.0, 1.0, -95.0, cubeSize);
|
// drawLinesCube(0.0, 1.0, -95.0, cubeSize);
|
||||||
// drawLinesCube(0.0, 0.5, -35.0, cubeSize);
|
// drawLinesCube(0.0, 0.5, -35.0, cubeSize);
|
||||||
|
|||||||
Reference in New Issue
Block a user