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Author SHA1 Message Date
Ivan
06bd532caa v3 2022-04-17 14:01:07 +03:00
Ivan
617e16f8b4 v1 2022-04-15 15:50:35 +03:00
4 changed files with 160 additions and 95 deletions

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@@ -324,8 +324,6 @@ add_executable(basalt_calibrate src/calibrate.cpp src/calibration/cam_calib.cpp)
target_link_libraries(basalt_calibrate basalt pangolin basalt::cli11) target_link_libraries(basalt_calibrate basalt pangolin basalt::cli11)
add_executable(euler2RotTest test/ivan-tests/euler2RotTest.cpp) add_executable(euler2RotTest test/ivan-tests/euler2RotTest.cpp)
target_link_directories(euler2RotTest PUBLIC ${EIGEN3_INCLUDE_DIR})
target_link_libraries(euler2RotTest basalt pangolin basalt::cli11)
add_executable(basalt_calibrate_imu src/calibrate_imu.cpp src/calibration/cam_imu_calib.cpp) add_executable(basalt_calibrate_imu src/calibrate_imu.cpp src/calibration/cam_imu_calib.cpp)
target_link_libraries(basalt_calibrate_imu basalt pangolin basalt::cli11) target_link_libraries(basalt_calibrate_imu basalt pangolin basalt::cli11)

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@@ -1,16 +1,75 @@
# AR Basalt [![pipeline status](https://gitlab.com/VladyslavUsenko/basalt/badges/master/pipeline.svg)](https://gitlab.com/VladyslavUsenko/basalt/commits/master)
Link to the original repository: https://gitlab.com/VladyslavUsenko/basalt
## Basalt
For more information see https://vision.in.tum.de/research/vslam/basalt
![teaser](doc/img/teaser.png)
This project contains tools for:
* Camera, IMU and motion capture calibration.
* Visual-inertial odometry and mapping.
* Simulated environment to test different components of the system.
Some reusable components of the system are available as a separate [header-only library](https://gitlab.com/VladyslavUsenko/basalt-headers) ([Documentation](https://vladyslavusenko.gitlab.io/basalt-headers/)).
There is also a [Github mirror](https://github.com/VladyslavUsenko/basalt-mirror) of this project to enable easy forking.
## Related Publications
Visual-Inertial Odometry and Mapping:
* **Visual-Inertial Mapping with Non-Linear Factor Recovery**, V. Usenko, N. Demmel, D. Schubert, J. Stückler, D. Cremers, In IEEE Robotics and Automation Letters (RA-L) [[DOI:10.1109/LRA.2019.2961227]](https://doi.org/10.1109/LRA.2019.2961227) [[arXiv:1904.06504]](https://arxiv.org/abs/1904.06504).
Calibration (explains implemented camera models):
* **The Double Sphere Camera Model**, V. Usenko and N. Demmel and D. Cremers, In 2018 International Conference on 3D Vision (3DV), [[DOI:10.1109/3DV.2018.00069]](https://doi.org/10.1109/3DV.2018.00069), [[arXiv:1807.08957]](https://arxiv.org/abs/1807.08957).
Calibration (demonstrates how these tools can be used for dataset calibration):
* **The TUM VI Benchmark for Evaluating Visual-Inertial Odometry**, D. Schubert, T. Goll, N. Demmel, V. Usenko, J. Stückler, D. Cremers, In 2018 International Conference on Intelligent Robots and Systems (IROS), [[DOI:10.1109/IROS.2018.8593419]](https://doi.org/10.1109/IROS.2018.8593419), [[arXiv:1804.06120]](https://arxiv.org/abs/1804.06120).
Calibration (describes B-spline trajectory representation used in camera-IMU calibration):
* **Efficient Derivative Computation for Cumulative B-Splines on Lie Groups**, C. Sommer, V. Usenko, D. Schubert, N. Demmel, D. Cremers, In 2020 Conference on Computer Vision and Pattern Recognition (CVPR), [[DOI:10.1109/CVPR42600.2020.01116]](https://doi.org/10.1109/CVPR42600.2020.01116), [[arXiv:1911.08860]](https://arxiv.org/abs/1911.08860).
Optimization (describes square-root optimization and marginalization used in VIO/VO):
* **Square Root Marginalization for Sliding-Window Bundle Adjustment**, N. Demmel, D. Schubert, C. Sommer, D. Cremers, V. Usenko, In 2021 International Conference on Computer Vision (ICCV), [[arXiv:2109.02182]](https://arxiv.org/abs/2109.02182)
## Main features
The main feature is that it shows the AR cubes in the Pangolin visualization window.
## Installation ## Installation
Please refer to the original repository for the installation and running instructions: https://gitlab.com/VladyslavUsenko/basalt ### APT installation for Ubuntu 20.04 and 18.04 (Fast)
Set up keys, add the repository to the sources list, update the Ubuntu package index and install Basalt:
### Building
``` ```
sudo apt-key adv --keyserver hkp://keyserver.ubuntu.com:80 --recv-keys 0AD9A3000D97B6C9
sudo sh -c 'echo "deb [arch=amd64] http://packages.usenko.eu/ubuntu $(lsb_release -sc) $(lsb_release -sc)/main" > /etc/apt/sources.list.d/basalt.list'
sudo apt-get update
sudo apt-get dist-upgrade
sudo apt-get install basalt
```
### Source installation for Ubuntu >= 18.04 and MacOS >= 10.14 Mojave
Clone the source code for the project and build it. For MacOS you should have [Homebrew](https://brew.sh/) installed.
```
git clone --recursive https://gitlab.com/VladyslavUsenko/basalt.git
cd basalt
./scripts/install_deps.sh
mkdir build mkdir build
cd build cd build
cmake .. cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo
make make -j8
``` ```
## Usage
* [Camera, IMU and Mocap calibration. (TUM-VI, Euroc, UZH-FPV and Kalibr datasets)](doc/Calibration.md)
* [Visual-inertial odometry and mapping. (TUM-VI and Euroc datasets)](doc/VioMapping.md)
* [Visual odometry (no IMU). (KITTI dataset)](doc/Vo.md)
* [Simulation tools to test different components of the system.](doc/Simulation.md)
* [Batch evaluation tutorial (ICCV'21 experiments)](doc/BatchEvaluation.md)
## Device support
* [Tutorial on Camera-IMU and Motion capture calibration with Realsense T265.](doc/Realsense.md)
## Development
* [Development environment setup.](doc/DevSetup.md)
## Licence
The code is provided under a BSD 3-clause license. See the LICENSE file for details.
Note also the different licenses of thirdparty submodules.
Some improvements are ported back from the fork
[granite](https://github.com/DLR-RM/granite) (MIT license).

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@@ -104,7 +104,10 @@ pangolin::Var<bool> drawLineCubeBool("ui.DrawCubeLine", false, true);
pangolin::Var<bool> zeroOut("ui.ZeroOut", false, true); pangolin::Var<bool> zeroOut("ui.ZeroOut", false, true);
pangolin::Var<bool> drawTexture("ui.drawTexture", true, false); pangolin::Var<bool> drawTexture("ui.drawTexture", true, false);
pangolin::Var<bool> IfDrawOpenCVCube("ui.DrawOpenCVCube", false, true); pangolin::Var<bool> IfDrawOpenCVCube("ui.DrawOpenCVCube", false, true);
pangolin::Var<float> saveRenderScale("ui.SaveRenderScale", 1.653, 1.50, 1.8); // For the sequence 6
//pangolin::Var<float> saveRenderScale("ui.SaveRenderScale", 1.653, 1.50, 1.8);
// For the sequence 0, 1.68 is the right.
pangolin::Var<float> saveRenderScale("ui.SaveRenderScale", 1.68, 1.5, 1.8);
pangolin::Var<bool> saveRenderBool("ui.SaveRender", false, true); pangolin::Var<bool> saveRenderBool("ui.SaveRender", false, true);
pangolin::Var<bool> showCube1("ui.Cube1", true, false); pangolin::Var<bool> showCube1("ui.Cube1", true, false);
@@ -678,9 +681,13 @@ int main(int argc, char** argv) {
pangolin::View& main_display = pangolin::CreateDisplay().SetBounds( pangolin::View& main_display = pangolin::CreateDisplay().SetBounds(
0.0, 1.0, pangolin::Attach::Pix(UI_WIDTH), 1.0); 0.0, 1.0, pangolin::Attach::Pix(UI_WIDTH), 1.0);
// For the saving of the files. Use 1.68 scale save of 00 sequence.
pangolin::View& img_view_display = pangolin::CreateDisplay() pangolin::View& img_view_display = pangolin::CreateDisplay()
.SetBounds(0.4, 1.0, 0, 0.4) .SetBounds(0.0, 1.0, pangolin::Attach::Pix(UI_WIDTH), 1.0)
.SetLayout(pangolin::LayoutEqual); .SetLayout(pangolin::LayoutEqual);
// pangolin::View& img_view_display = pangolin::CreateDisplay()
// .SetBounds(0.4, 1.0, 0.0, 0.4)
// .SetLayout(pangolin::LayoutEqual);
// pangolin::View& plot_display = pangolin::CreateDisplay().SetBounds( // pangolin::View& plot_display = pangolin::CreateDisplay().SetBounds(
// 0.0, 0.4, pangolin::Attach::Pix(UI_WIDTH), 1.0); // 0.0, 0.4, pangolin::Attach::Pix(UI_WIDTH), 1.0);
@@ -764,6 +771,7 @@ int main(int argc, char** argv) {
display3D.extern_draw_function = draw_scene; display3D.extern_draw_function = draw_scene;
// Appended.
// Appended. // Appended.
ar_view.extern_draw_function = draw_scene_no_camera; ar_view.extern_draw_function = draw_scene_no_camera;
@@ -832,7 +840,6 @@ int main(int argc, char** argv) {
// Appended. // Appended.
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
ar_view.Activate(ar_3d_camera); ar_view.Activate(ar_3d_camera);
// ar_view.Activate();
glColor3f(1.0, 1.0, 1.0); glColor3f(1.0, 1.0, 1.0);
// Get the last image pose. (probably, it's T_w_i // Get the last image pose. (probably, it's T_w_i
@@ -846,7 +853,6 @@ int main(int argc, char** argv) {
T_w_i = it_ar->second->frames.back(); T_w_i = it_ar->second->frames.back();
} }
auto T_i_c = calib.T_i_c[0]; auto T_i_c = calib.T_i_c[0];
// Draw OpenCV cube // Draw OpenCV cube
if (IfDrawOpenCVCube){ if (IfDrawOpenCVCube){
DrawOpenCVCube(img_cv_data[2], (T_w_i * T_i_c), K, distCoeffs); DrawOpenCVCube(img_cv_data[2], (T_w_i * T_i_c), K, distCoeffs);
@@ -855,44 +861,8 @@ int main(int argc, char** argv) {
if (drawTexture) { if (drawTexture) {
DrawImageTexture(imageTexture, img_cv_data[2]); DrawImageTexture(imageTexture, img_cv_data[2]);
} }
// Clear the buffer before drawing. Probably, the cause is in the DrawImageTexture.
// It kind of overrides the view, and doesn't let to draw the cubes. Probably,
// DrawImageTexture takes also the depth buffer when uploading, so we need clean it.
glClear(GL_DEPTH_BUFFER_BIT); glClear(GL_DEPTH_BUFFER_BIT);
// TODO: Can I define it outside of the loop? There's no need I guess to
// redefine the the projection matrix every time
glMatrixMode(GL_PROJECTION);
P.Load();
// drawLinesCube pushes the matrices, therefore, I need to define in which
// stack to push that matrices.
glMatrixMode(GL_MODELVIEW);
// ar_3d_camera.Follow((T_w_i * T_i_c).matrix());
glPushMatrix();
if (zeroOut){
xSkew = 0;
ySkew = 0;
zSkew = 0;
}
if (drawCubeBool){
DrawCube(cubeSize, xSkew, ySkew, zSkew);
}
if (drawLineCubeBool){
drawLinesCube(xSkew, ySkew, zSkew, cubeSize);
}
// For the 6th sequence mono-kitti
if (showCube1) {drawLinesCube(-5.5, 0.5, -35.0, cubeSize);}
if (showCube2) {drawLinesCube(5.5, 0.5, -40.0, cubeSize);}
if (showCube3) {drawLinesCube(-5.5, 1.0, -95.0, cubeSize);}
if (showCube4) {drawLinesCube(5.5, 1.0, -150.0, cubeSize);}
if (showCube5) {drawLinesCube(16.0, 4.8, -324.5, cubeSize);}
if (showCube6) {drawLinesCube(32.8, 4.8, -324.5, cubeSize);}
if (showCube7) {drawLinesCube(32.5, 4.8, -345.7, cubeSize);}
glPopMatrix();
// Ok, so here by the moment we are watching from the camera position and orientation. // Ok, so here by the moment we are watching from the camera position and orientation.
// Drawing the cube from here might result in drawing the cube in the camera coordinate system. // Drawing the cube from here might result in drawing the cube in the camera coordinate system.
// Although! We want to draw the cube from the world coordinate system, therefore // Although! We want to draw the cube from the world coordinate system, therefore
@@ -994,6 +964,8 @@ int main(int argc, char** argv) {
// record = false; // record = false;
// } // }
pangolin::FinishFrame();
if (continue_btn) { if (continue_btn) {
if (!next_step()) if (!next_step())
std::this_thread::sleep_for(std::chrono::milliseconds(50)); std::this_thread::sleep_for(std::chrono::milliseconds(50));
@@ -1012,7 +984,6 @@ int main(int argc, char** argv) {
continue_fast = false; continue_fast = false;
} }
} }
pangolin::FinishFrame();
} }
// If GUI closed but VIO not yet finished --> abort input queues, which in // If GUI closed but VIO not yet finished --> abort input queues, which in
@@ -1210,13 +1181,22 @@ void draw_scene(pangolin::View& view) {
drawLinesCube(xSkew, ySkew, zSkew, 1); drawLinesCube(xSkew, ySkew, zSkew, 1);
} }
// For the 6th sequence mono-kitti // For the 6th sequence mono-kitti
if (showCube1) {drawLinesCube(-5.5, 3.5, -35.0, cubeSize);} // if (showCube1) {drawLinesCube(-5.5, 3.5, -35.0, cubeSize);}
if (showCube2) {drawLinesCube(5.5, 3.5, -40.0, cubeSize);} // if (showCube2) {drawLinesCube(5.5, 3.5, -40.0, cubeSize);}
if (showCube3) {drawLinesCube(-5.5, 3.8, -95.0, cubeSize);} // if (showCube3) {drawLinesCube(-5.5, 3.8, -95.0, cubeSize);}
if (showCube4) {drawLinesCube(5.5, 3.8, -150.0, cubeSize);} // if (showCube4) {drawLinesCube(5.5, 3.8, -150.0, cubeSize);}
if (showCube5) {drawLinesCube(16.0, 4.8, -324.5, cubeSize);} // if (showCube5) {drawLinesCube(16.0, 4.8, -324.5, cubeSize);}
if (showCube6) {drawLinesCube(32.8, 4.8, -324.5, cubeSize);} // if (showCube6) {drawLinesCube(32.8, 4.8, -324.5, cubeSize);}
if (showCube7) {drawLinesCube(32.5, 4.8, -345.7, cubeSize);} // if (showCube7) {drawLinesCube(32.5, 4.8, -345.7, cubeSize);}
// For the 1st sequence mono-kitti
if (showCube1) {drawLinesCube(0.0, 1.0, -95.0, cubeSize);}
if (showCube2) {drawLinesCube(0.0, 1.5, -35.0, cubeSize);}
if (showCube3) {drawLinesCube(5.0, 1.5, -40.0, cubeSize);}
if (showCube4) {drawLinesCube(-32.0, 1.5, -85.0, cubeSize);}
if (showCube5) {drawLinesCube(-32.0, 1.5, -95.0, cubeSize);}
if (showCube6) {drawLinesCube(-64.0, 3.0, -95.0, cubeSize);}
if (showCube7) {drawLinesCube(-64.0, 3.0, -85.0, cubeSize);}
// try{ // try{
// view.Activate(T); // view.Activate(T);
// throw (0); // throw (0);
@@ -1279,9 +1259,8 @@ void draw_scene(pangolin::View& view) {
void draw_scene_no_camera(pangolin::View& view) { void draw_scene_no_camera(pangolin::View& view) {
UNUSED(view); UNUSED(view);
view.Activate(ar_3d_camera); view.Activate(ar_3d_camera);
// view.Activate(); auto T_w_i = vio_T_w_i[show_frame];
// auto T_w_i = vio_T_w_i[show_frame]; auto T_i_c = calib.T_i_c[0];
// auto T_i_c = calib.T_i_c[0];
//// std::cout << "Extracted T_w_i matrix: " << T_w_i.matrix() << std::endl; //// std::cout << "Extracted T_w_i matrix: " << T_w_i.matrix() << std::endl;
// If you want to translate OR to Load the constructed matrix (doesn't matter) for // If you want to translate OR to Load the constructed matrix (doesn't matter) for
@@ -1314,16 +1293,6 @@ void draw_scene_no_camera(pangolin::View& view) {
// } // }
// } // }
// For the 1st sequence mono-kitti
// drawLinesCube(0.0, 1.0, -95.0, cubeSize);
// drawLinesCube(0.0, 0.5, -35.0, cubeSize);
// drawLinesCube(5.0, 0.5, -40.0, cubeSize);
// drawLinesCube(-32.0, 1.0, -85.0, cubeSize);
// drawLinesCube(-32.0, 1.5, -95.0, cubeSize);
// drawLinesCube(-64.0, 3.0, -95.0, cubeSize);
// drawLinesCube(-64.0, 3.0, -85.0, cubeSize);
// std::cout << "Twi with rot before: " << T_w_i.matrix() << std::endl; // std::cout << "Twi with rot before: " << T_w_i.matrix() << std::endl;
// Eigen::Matrix<double, 3, 3> Rot; // Eigen::Matrix<double, 3, 3> Rot;
// euler2Rot(Rot, axesTwi[0], axesTwi[1], axesTwi[2]); // euler2Rot(Rot, axesTwi[0], axesTwi[1], axesTwi[2]);
@@ -1339,24 +1308,63 @@ void draw_scene_no_camera(pangolin::View& view) {
// LoadCameraPose((T_w_i * T_i_c).matrix()); // LoadCameraPose((T_w_i * T_i_c).matrix());
// glClearColor(1.0f, 1.0f, 1.0f, 1.0f); glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
//
// glPointSize(3); glPointSize(3);
// glColor3f(1.0, 0.0, 0.0); glColor3f(1.0, 0.0, 0.0);
// glEnable(GL_BLEND); glEnable(GL_BLEND);
// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//
// glColor3ubv(cam_color); glColor3ubv(cam_color);
//
// if (!vio_t_w_i.empty()) { if (!vio_t_w_i.empty()) {
// size_t end = std::min(vio_t_w_i.size(), size_t(show_frame + 1)); size_t end = std::min(vio_t_w_i.size(), size_t(show_frame + 1));
// Eigen::aligned_vector<Eigen::Vector3d> sub_gt(vio_t_w_i.begin(), Eigen::aligned_vector<Eigen::Vector3d> sub_gt(vio_t_w_i.begin(),
// vio_t_w_i.begin() + end); vio_t_w_i.begin() + end);
// pangolin::glDrawLineStrip(sub_gt); pangolin::glDrawLineStrip(sub_gt);
// } }
//
// glColor3ubv(gt_color); glColor3ubv(gt_color);
// if (show_gt) pangolin::glDrawLineStrip(gt_t_w_i); if (show_gt) pangolin::glDrawLineStrip(gt_t_w_i);
// TODO: Can I define it outside of the loop? There's no need I guess to
// redefine the the projection matrix every time
glMatrixMode(GL_PROJECTION);
P.Load();
// drawLinesCube pushes the matrices, therefore, I need to define in which
// stack to push that matrices.
glMatrixMode(GL_MODELVIEW);
if (zeroOut){
xSkew = 0;
ySkew = 0;
zSkew = 0;
}
if (drawCubeBool){
DrawCube(cubeSize, xSkew, ySkew, zSkew);
}
if (drawLineCubeBool){
drawLinesCube(xSkew, ySkew, zSkew, cubeSize);
}
// For the 6th sequence mono-kitti
// if (showCube1) {drawLinesCube(-5.5, 0.5, -35.0, cubeSize);}
// if (showCube2) {drawLinesCube(5.5, 0.5, -40.0, cubeSize);}
// if (showCube3) {drawLinesCube(-5.5, 1.0, -95.0, cubeSize);}
// if (showCube4) {drawLinesCube(5.5, 1.0, -150.0, cubeSize);}
// if (showCube5) {drawLinesCube(16.0, 4.8, -324.5, cubeSize);}
// if (showCube6) {drawLinesCube(32.8, 4.8, -324.5, cubeSize);}
// if (showCube7) {drawLinesCube(32.5, 4.8, -345.7, cubeSize);}
// For the 1st sequence mono-kitti
if (showCube1) {drawLinesCube(0.0, 1.0, -95.0, cubeSize);}
if (showCube2) {drawLinesCube(0.0, 1.5, -35.0, cubeSize);}
if (showCube3) {drawLinesCube(5.0, 1.5, -40.0, cubeSize);}
if (showCube4) {drawLinesCube(-32.0, 1.5, -85.0, cubeSize);}
if (showCube5) {drawLinesCube(-32.0, 1.5, -95.0, cubeSize);}
if (showCube6) {drawLinesCube(-64.0, 3.0, -95.0, cubeSize);}
if (showCube7) {drawLinesCube(-64.0, 3.0, -85.0, cubeSize);}
ar_3d_camera.Follow((T_w_i * T_i_c).matrix());
// size_t frame_id = show_frame; // size_t frame_id = show_frame;
// int64_t t_ns = vio_dataset->get_image_timestamps()[frame_id]; // int64_t t_ns = vio_dataset->get_image_timestamps()[frame_id];
@@ -1384,7 +1392,7 @@ void draw_scene_no_camera(pangolin::View& view) {
// glColor3ubv(pose_color); // glColor3ubv(pose_color);
// pangolin::glDrawPoints(it->second->points); // pangolin::glDrawPoints(it->second->points);
// } // }
// pangolin::glDrawAxis(Sophus::SE3d().matrix(), 1.0); pangolin::glDrawAxis(Sophus::SE3d().matrix(), 1.0);
} }
void load_data(const std::string& calib_path) { void load_data(const std::string& calib_path) {

View File

@@ -1,5 +1,5 @@
get_property(EIGEN_TESTS_LIST GLOBAL PROPERTY EIGEN_TESTS_LIST) get_property(EIGEN_TESTS_LIST GLOBAL PROPERTY EIGEN_TESTS_LIST)
#configure_file(buildtests.in ${CMAKE_BINARY_DIR}/buildtests.sh @ONLY) configure_file(buildtests.in ${CMAKE_BINARY_DIR}/buildtests.sh @ONLY)
configure_file(check.in ${CMAKE_BINARY_DIR}/check.sh COPYONLY) configure_file(check.in ${CMAKE_BINARY_DIR}/check.sh COPYONLY)
configure_file(debug.in ${CMAKE_BINARY_DIR}/debug.sh COPYONLY) configure_file(debug.in ${CMAKE_BINARY_DIR}/debug.sh COPYONLY)