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ar_basalt/thirdparty/Pangolin/include/pangolin/scene/interactive_index.h
2022-04-05 11:42:28 +03:00

116 lines
2.5 KiB
C++

/* This file is part of the Pangolin Project.
* http://github.com/stevenlovegrove/Pangolin
*
* Copyright (c) 2011 Steven Lovegrove
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include <map>
#include <pangolin/scene/interactive.h>
namespace pangolin {
class InteractiveIndex
{
public:
class Token
{
public:
friend class InteractiveIndex;
Token()
: id(0)
{
}
Token(Token&& o)
: id(o.id)
{
o.id = 0;
}
GLint Id() const
{
return id;
}
~Token()
{
if(id) {
InteractiveIndex::I().Unstore(*this);
}
}
private:
Token(GLint id)
: id(id)
{
}
GLint id;
};
static InteractiveIndex& I()
{
static InteractiveIndex instance;
return instance;
}
Interactive* Find(GLuint id)
{
auto kv = index.find(id);
if(kv != index.end()) {
return kv->second;
}
return nullptr;
}
Token Store(Interactive* r)
{
index[next_id] = r;
return Token(next_id++);
}
void Unstore(Token& t)
{
index.erase(t.id);
t.id = 0;
}
private:
// Private constructor.
InteractiveIndex()
: next_id(1)
{
}
GLint next_id;
std::map<GLint, Interactive*> index;
};
}