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ar_basalt/thirdparty/Pangolin/include/pangolin/var/varstate.h
2022-04-05 11:42:28 +03:00

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3.6 KiB
C++

/* This file is part of the Pangolin Project.
* http://github.com/stevenlovegrove/Pangolin
*
* Copyright (c) 2014 Steven Lovegrove
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include <map>
#include <vector>
#include <pangolin/platform.h>
#include <pangolin/var/varvalue.h>
#include <pangolin/utils/file_utils.h>
namespace pangolin
{
typedef void (*NewVarCallbackFn)(void* data, const std::string& name, VarValueGeneric& var, bool brand_new);
typedef void (*GuiVarChangedCallbackFn)(void* data, const std::string& name, VarValueGeneric& var);
struct PANGOLIN_EXPORT NewVarCallback
{
NewVarCallback(const std::string& filter, NewVarCallbackFn fn, void* data)
:filter(filter),fn(fn),data(data) {}
std::string filter;
NewVarCallbackFn fn;
void* data;
};
struct PANGOLIN_EXPORT GuiVarChangedCallback
{
GuiVarChangedCallback(const std::string& filter, GuiVarChangedCallbackFn fn, void* data)
:filter(filter),fn(fn),data(data) {}
std::string filter;
GuiVarChangedCallbackFn fn;
void* data;
};
class PANGOLIN_EXPORT VarState
{
public:
static VarState& I();
VarState();
~VarState();
void Clear();
template<typename T>
void NotifyNewVar(const std::string& name, VarValue<T>& var )
{
var_adds.push_back(name);
// notify those watching new variables
for(std::vector<NewVarCallback>::iterator invc = new_var_callbacks.begin(); invc != new_var_callbacks.end(); ++invc) {
if( StartsWith(name,invc->filter) ) {
invc->fn( invc->data, name, var, true);
}
}
}
VarValueGeneric*& operator[](const std::string& str)
{
VarStoreContainer::iterator it = vars.find(str);
if (it == vars.end()) {
vars[str] = nullptr;
}
return vars[str];
}
bool Exists(const std::string& str) const
{
return vars.find(str) != vars.end();
}
void FlagVarChanged()
{
varHasChanged = true;
}
bool VarHasChanged()
{
const bool has_changed = varHasChanged;
varHasChanged = false;
return has_changed;
}
//protected:
typedef std::map<std::string, VarValueGeneric*> VarStoreContainer;
typedef std::vector<std::string> VarStoreAdditions;
VarStoreContainer vars;
VarStoreAdditions var_adds;
std::vector<NewVarCallback> new_var_callbacks;
std::vector<GuiVarChangedCallback> gui_var_changed_callbacks;
bool varHasChanged;
};
inline bool GuiVarHasChanged() {
return VarState::I().VarHasChanged();
}
inline void FlagVarChanged() {
VarState::I().FlagVarChanged();
}
}