257 lines
5.9 KiB
C++
257 lines
5.9 KiB
C++
/**
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* This file is part of DSO.
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*
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* Copyright 2016 Technical University of Munich and Intel.
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* Developed by Jakob Engel <engelj at in dot tum dot de>,
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* for more information see <http://vision.in.tum.de/dso>.
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* If you use this code, please cite the respective publications as
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* listed on the above website.
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*
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* DSO is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* DSO is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with DSO. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "util/NumType.h"
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namespace dso
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{
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const float minUseGrad_pixsel = 10;
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template<int pot>
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inline int gridMaxSelection(Eigen::Vector3f* grads, bool* map_out, int w, int h, float THFac)
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{
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memset(map_out, 0, sizeof(bool)*w*h);
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int numGood = 0;
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for(int y=1;y<h-pot;y+=pot)
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{
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for(int x=1;x<w-pot;x+=pot)
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{
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int bestXXID = -1;
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int bestYYID = -1;
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int bestXYID = -1;
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int bestYXID = -1;
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float bestXX=0, bestYY=0, bestXY=0, bestYX=0;
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Eigen::Vector3f* grads0 = grads+x+y*w;
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for(int dx=0;dx<pot;dx++)
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for(int dy=0;dy<pot;dy++)
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{
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int idx = dx+dy*w;
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Eigen::Vector3f g=grads0[idx];
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float sqgd = g.tail<2>().squaredNorm();
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float TH = THFac*minUseGrad_pixsel * (0.75f);
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if(sqgd > TH*TH)
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{
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float agx = fabs((float)g[1]);
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if(agx > bestXX) {bestXX=agx; bestXXID=idx;}
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float agy = fabs((float)g[2]);
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if(agy > bestYY) {bestYY=agy; bestYYID=idx;}
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float gxpy = fabs((float)(g[1]-g[2]));
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if(gxpy > bestXY) {bestXY=gxpy; bestXYID=idx;}
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float gxmy = fabs((float)(g[1]+g[2]));
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if(gxmy > bestYX) {bestYX=gxmy; bestYXID=idx;}
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}
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}
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bool* map0 = map_out+x+y*w;
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if(bestXXID>=0)
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{
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if(!map0[bestXXID])
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numGood++;
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map0[bestXXID] = true;
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}
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if(bestYYID>=0)
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{
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if(!map0[bestYYID])
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numGood++;
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map0[bestYYID] = true;
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}
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if(bestXYID>=0)
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{
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if(!map0[bestXYID])
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numGood++;
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map0[bestXYID] = true;
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}
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if(bestYXID>=0)
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{
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if(!map0[bestYXID])
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numGood++;
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map0[bestYXID] = true;
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}
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}
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}
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return numGood;
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}
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inline int gridMaxSelection(Eigen::Vector3f* grads, bool* map_out, int w, int h, int pot, float THFac)
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{
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memset(map_out, 0, sizeof(bool)*w*h);
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int numGood = 0;
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for(int y=1;y<h-pot;y+=pot)
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{
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for(int x=1;x<w-pot;x+=pot)
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{
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int bestXXID = -1;
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int bestYYID = -1;
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int bestXYID = -1;
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int bestYXID = -1;
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float bestXX=0, bestYY=0, bestXY=0, bestYX=0;
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Eigen::Vector3f* grads0 = grads+x+y*w;
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for(int dx=0;dx<pot;dx++)
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for(int dy=0;dy<pot;dy++)
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{
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int idx = dx+dy*w;
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Eigen::Vector3f g=grads0[idx];
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float sqgd = g.tail<2>().squaredNorm();
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float TH = THFac*minUseGrad_pixsel * (0.75f);
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if(sqgd > TH*TH)
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{
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float agx = fabs((float)g[1]);
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if(agx > bestXX) {bestXX=agx; bestXXID=idx;}
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float agy = fabs((float)g[2]);
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if(agy > bestYY) {bestYY=agy; bestYYID=idx;}
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float gxpy = fabs((float)(g[1]-g[2]));
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if(gxpy > bestXY) {bestXY=gxpy; bestXYID=idx;}
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float gxmy = fabs((float)(g[1]+g[2]));
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if(gxmy > bestYX) {bestYX=gxmy; bestYXID=idx;}
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}
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}
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bool* map0 = map_out+x+y*w;
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if(bestXXID>=0)
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{
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if(!map0[bestXXID])
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numGood++;
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map0[bestXXID] = true;
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}
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if(bestYYID>=0)
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{
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if(!map0[bestYYID])
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numGood++;
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map0[bestYYID] = true;
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}
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if(bestXYID>=0)
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{
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if(!map0[bestXYID])
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numGood++;
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map0[bestXYID] = true;
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}
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if(bestYXID>=0)
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{
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if(!map0[bestYXID])
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numGood++;
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map0[bestYXID] = true;
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}
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}
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}
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return numGood;
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}
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inline int makePixelStatus(Eigen::Vector3f* grads, bool* map, int w, int h, float desiredDensity, int recsLeft=5, float THFac = 1)
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{
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if(sparsityFactor < 1) sparsityFactor = 1;
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int numGoodPoints;
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if(sparsityFactor==1) numGoodPoints = gridMaxSelection<1>(grads, map, w, h, THFac);
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else if(sparsityFactor==2) numGoodPoints = gridMaxSelection<2>(grads, map, w, h, THFac);
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else if(sparsityFactor==3) numGoodPoints = gridMaxSelection<3>(grads, map, w, h, THFac);
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else if(sparsityFactor==4) numGoodPoints = gridMaxSelection<4>(grads, map, w, h, THFac);
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else if(sparsityFactor==5) numGoodPoints = gridMaxSelection<5>(grads, map, w, h, THFac);
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else if(sparsityFactor==6) numGoodPoints = gridMaxSelection<6>(grads, map, w, h, THFac);
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else if(sparsityFactor==7) numGoodPoints = gridMaxSelection<7>(grads, map, w, h, THFac);
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else if(sparsityFactor==8) numGoodPoints = gridMaxSelection<8>(grads, map, w, h, THFac);
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else if(sparsityFactor==9) numGoodPoints = gridMaxSelection<9>(grads, map, w, h, THFac);
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else if(sparsityFactor==10) numGoodPoints = gridMaxSelection<10>(grads, map, w, h, THFac);
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else if(sparsityFactor==11) numGoodPoints = gridMaxSelection<11>(grads, map, w, h, THFac);
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else numGoodPoints = gridMaxSelection(grads, map, w, h, sparsityFactor, THFac);
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/*
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* #points is approximately proportional to sparsityFactor^2.
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*/
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float quotia = numGoodPoints / (float)(desiredDensity);
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int newSparsity = (sparsityFactor * sqrtf(quotia))+0.7f;
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if(newSparsity < 1) newSparsity=1;
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float oldTHFac = THFac;
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if(newSparsity==1 && sparsityFactor==1) THFac = 0.5;
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if((abs(newSparsity-sparsityFactor) < 1 && THFac==oldTHFac) ||
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( quotia > 0.8 && 1.0f / quotia > 0.8) ||
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recsLeft == 0)
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{
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// printf(" \n");
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//all good
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sparsityFactor = newSparsity;
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return numGoodPoints;
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}
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else
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{
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// printf(" -> re-evaluate! \n");
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// re-evaluate.
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sparsityFactor = newSparsity;
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return makePixelStatus(grads, map, w,h, desiredDensity, recsLeft-1, THFac);
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}
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}
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}
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