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ORB_SLAM3/src/TwoViewReconstruction.cc
2022-01-20 20:20:08 +02:00

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/**
* This file is part of ORB-SLAM3
*
* Copyright (C) 2017-2021 Carlos Campos, Richard Elvira, Juan J. Gómez Rodríguez, José M.M. Montiel and Juan D. Tardós, University of Zaragoza.
* Copyright (C) 2014-2016 Raúl Mur-Artal, José M.M. Montiel and Juan D. Tardós, University of Zaragoza.
*
* ORB-SLAM3 is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* ORB-SLAM3 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even
* the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with ORB-SLAM3.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "TwoViewReconstruction.h"
#include "Converter.h"
#include "GeometricTools.h"
#include "Thirdparty/DBoW2/DUtils/Random.h"
#include<thread>
using namespace std;
namespace ORB_SLAM3
{
TwoViewReconstruction::TwoViewReconstruction(const Eigen::Matrix3f& k, float sigma, int iterations)
{
mK = k;
mSigma = sigma;
mSigma2 = sigma*sigma;
mMaxIterations = iterations;
}
bool TwoViewReconstruction::Reconstruct(const std::vector<cv::KeyPoint>& vKeys1, const std::vector<cv::KeyPoint>& vKeys2, const vector<int> &vMatches12,
Sophus::SE3f &T21, vector<cv::Point3f> &vP3D, vector<bool> &vbTriangulated)
{
mvKeys1.clear();
mvKeys2.clear();
mvKeys1 = vKeys1;
mvKeys2 = vKeys2;
// Fill structures with current keypoints and matches with reference frame
// Reference Frame: 1, Current Frame: 2
mvMatches12.clear();
mvMatches12.reserve(mvKeys2.size());
mvbMatched1.resize(mvKeys1.size());
for(size_t i=0, iend=vMatches12.size();i<iend; i++)
{
if(vMatches12[i]>=0)
{
mvMatches12.push_back(make_pair(i,vMatches12[i]));
mvbMatched1[i]=true;
}
else
mvbMatched1[i]=false;
}
const int N = mvMatches12.size();
// Indices for minimum set selection
vector<size_t> vAllIndices;
vAllIndices.reserve(N);
vector<size_t> vAvailableIndices;
for(int i=0; i<N; i++)
{
vAllIndices.push_back(i);
}
// Generate sets of 8 points for each RANSAC iteration
mvSets = vector< vector<size_t> >(mMaxIterations,vector<size_t>(8,0));
DUtils::Random::SeedRandOnce(0);
for(int it=0; it<mMaxIterations; it++)
{
vAvailableIndices = vAllIndices;
// Select a minimum set
for(size_t j=0; j<8; j++)
{
int randi = DUtils::Random::RandomInt(0,vAvailableIndices.size()-1);
int idx = vAvailableIndices[randi];
mvSets[it][j] = idx;
vAvailableIndices[randi] = vAvailableIndices.back();
vAvailableIndices.pop_back();
}
}
// Launch threads to compute in parallel a fundamental matrix and a homography
vector<bool> vbMatchesInliersH, vbMatchesInliersF;
float SH, SF;
Eigen::Matrix3f H, F;
thread threadH(&TwoViewReconstruction::FindHomography,this,ref(vbMatchesInliersH), ref(SH), ref(H));
thread threadF(&TwoViewReconstruction::FindFundamental,this,ref(vbMatchesInliersF), ref(SF), ref(F));
// Wait until both threads have finished
threadH.join();
threadF.join();
// Compute ratio of scores
if(SH+SF == 0.f) return false;
float RH = SH/(SH+SF);
float minParallax = 1.0;
// Try to reconstruct from homography or fundamental depending on the ratio (0.40-0.45)
if(RH>0.50) // if(RH>0.40)
{
//cout << "Initialization from Homography" << endl;
return ReconstructH(vbMatchesInliersH,H, mK,T21,vP3D,vbTriangulated,minParallax,50);
}
else //if(pF_HF>0.6)
{
//cout << "Initialization from Fundamental" << endl;
return ReconstructF(vbMatchesInliersF,F,mK,T21,vP3D,vbTriangulated,minParallax,50);
}
}
void TwoViewReconstruction::FindHomography(vector<bool> &vbMatchesInliers, float &score, Eigen::Matrix3f &H21)
{
// Number of putative matches
const int N = mvMatches12.size();
// Normalize coordinates
vector<cv::Point2f> vPn1, vPn2;
Eigen::Matrix3f T1, T2;
Normalize(mvKeys1,vPn1, T1);
Normalize(mvKeys2,vPn2, T2);
Eigen::Matrix3f T2inv = T2.inverse();
// Best Results variables
score = 0.0;
vbMatchesInliers = vector<bool>(N,false);
// Iteration variables
vector<cv::Point2f> vPn1i(8);
vector<cv::Point2f> vPn2i(8);
Eigen::Matrix3f H21i, H12i;
vector<bool> vbCurrentInliers(N,false);
float currentScore;
// Perform all RANSAC iterations and save the solution with highest score
for(int it=0; it<mMaxIterations; it++)
{
// Select a minimum set
for(size_t j=0; j<8; j++)
{
int idx = mvSets[it][j];
vPn1i[j] = vPn1[mvMatches12[idx].first];
vPn2i[j] = vPn2[mvMatches12[idx].second];
}
Eigen::Matrix3f Hn = ComputeH21(vPn1i,vPn2i);
H21i = T2inv * Hn * T1;
H12i = H21i.inverse();
currentScore = CheckHomography(H21i, H12i, vbCurrentInliers, mSigma);
if(currentScore>score)
{
H21 = H21i;
vbMatchesInliers = vbCurrentInliers;
score = currentScore;
}
}
}
void TwoViewReconstruction::FindFundamental(vector<bool> &vbMatchesInliers, float &score, Eigen::Matrix3f &F21)
{
// Number of putative matches
const int N = vbMatchesInliers.size();
// Normalize coordinates
vector<cv::Point2f> vPn1, vPn2;
Eigen::Matrix3f T1, T2;
Normalize(mvKeys1,vPn1, T1);
Normalize(mvKeys2,vPn2, T2);
Eigen::Matrix3f T2t = T2.transpose();
// Best Results variables
score = 0.0;
vbMatchesInliers = vector<bool>(N,false);
// Iteration variables
vector<cv::Point2f> vPn1i(8);
vector<cv::Point2f> vPn2i(8);
Eigen::Matrix3f F21i;
vector<bool> vbCurrentInliers(N,false);
float currentScore;
// Perform all RANSAC iterations and save the solution with highest score
for(int it=0; it<mMaxIterations; it++)
{
// Select a minimum set
for(int j=0; j<8; j++)
{
int idx = mvSets[it][j];
vPn1i[j] = vPn1[mvMatches12[idx].first];
vPn2i[j] = vPn2[mvMatches12[idx].second];
}
Eigen::Matrix3f Fn = ComputeF21(vPn1i,vPn2i);
F21i = T2t * Fn * T1;
currentScore = CheckFundamental(F21i, vbCurrentInliers, mSigma);
if(currentScore>score)
{
F21 = F21i;
vbMatchesInliers = vbCurrentInliers;
score = currentScore;
}
}
}
Eigen::Matrix3f TwoViewReconstruction::ComputeH21(const vector<cv::Point2f> &vP1, const vector<cv::Point2f> &vP2)
{
const int N = vP1.size();
Eigen::MatrixXf A(2*N, 9);
for(int i=0; i<N; i++)
{
const float u1 = vP1[i].x;
const float v1 = vP1[i].y;
const float u2 = vP2[i].x;
const float v2 = vP2[i].y;
A(2*i,0) = 0.0;
A(2*i,1) = 0.0;
A(2*i,2) = 0.0;
A(2*i,3) = -u1;
A(2*i,4) = -v1;
A(2*i,5) = -1;
A(2*i,6) = v2*u1;
A(2*i,7) = v2*v1;
A(2*i,8) = v2;
A(2*i+1,0) = u1;
A(2*i+1,1) = v1;
A(2*i+1,2) = 1;
A(2*i+1,3) = 0.0;
A(2*i+1,4) = 0.0;
A(2*i+1,5) = 0.0;
A(2*i+1,6) = -u2*u1;
A(2*i+1,7) = -u2*v1;
A(2*i+1,8) = -u2;
}
Eigen::JacobiSVD<Eigen::MatrixXf> svd(A, Eigen::ComputeFullV);
Eigen::Matrix<float,3,3,Eigen::RowMajor> H(svd.matrixV().col(8).data());
return H;
}
Eigen::Matrix3f TwoViewReconstruction::ComputeF21(const vector<cv::Point2f> &vP1,const vector<cv::Point2f> &vP2)
{
const int N = vP1.size();
Eigen::MatrixXf A(N, 9);
for(int i=0; i<N; i++)
{
const float u1 = vP1[i].x;
const float v1 = vP1[i].y;
const float u2 = vP2[i].x;
const float v2 = vP2[i].y;
A(i,0) = u2*u1;
A(i,1) = u2*v1;
A(i,2) = u2;
A(i,3) = v2*u1;
A(i,4) = v2*v1;
A(i,5) = v2;
A(i,6) = u1;
A(i,7) = v1;
A(i,8) = 1;
}
Eigen::JacobiSVD<Eigen::MatrixXf> svd(A, Eigen::ComputeFullU | Eigen::ComputeFullV);
Eigen::Matrix<float,3,3,Eigen::RowMajor> Fpre(svd.matrixV().col(8).data());
Eigen::JacobiSVD<Eigen::Matrix3f> svd2(Fpre, Eigen::ComputeFullU | Eigen::ComputeFullV);
Eigen::Vector3f w = svd2.singularValues();
w(2) = 0;
return svd2.matrixU() * Eigen::DiagonalMatrix<float,3>(w) * svd2.matrixV().transpose();
}
float TwoViewReconstruction::CheckHomography(const Eigen::Matrix3f &H21, const Eigen::Matrix3f &H12, vector<bool> &vbMatchesInliers, float sigma)
{
const int N = mvMatches12.size();
const float h11 = H21(0,0);
const float h12 = H21(0,1);
const float h13 = H21(0,2);
const float h21 = H21(1,0);
const float h22 = H21(1,1);
const float h23 = H21(1,2);
const float h31 = H21(2,0);
const float h32 = H21(2,1);
const float h33 = H21(2,2);
const float h11inv = H12(0,0);
const float h12inv = H12(0,1);
const float h13inv = H12(0,2);
const float h21inv = H12(1,0);
const float h22inv = H12(1,1);
const float h23inv = H12(1,2);
const float h31inv = H12(2,0);
const float h32inv = H12(2,1);
const float h33inv = H12(2,2);
vbMatchesInliers.resize(N);
float score = 0;
const float th = 5.991;
const float invSigmaSquare = 1.0/(sigma*sigma);
for(int i=0; i<N; i++)
{
bool bIn = true;
const cv::KeyPoint &kp1 = mvKeys1[mvMatches12[i].first];
const cv::KeyPoint &kp2 = mvKeys2[mvMatches12[i].second];
const float u1 = kp1.pt.x;
const float v1 = kp1.pt.y;
const float u2 = kp2.pt.x;
const float v2 = kp2.pt.y;
// Reprojection error in first image
// x2in1 = H12*x2
const float w2in1inv = 1.0/(h31inv*u2+h32inv*v2+h33inv);
const float u2in1 = (h11inv*u2+h12inv*v2+h13inv)*w2in1inv;
const float v2in1 = (h21inv*u2+h22inv*v2+h23inv)*w2in1inv;
const float squareDist1 = (u1-u2in1)*(u1-u2in1)+(v1-v2in1)*(v1-v2in1);
const float chiSquare1 = squareDist1*invSigmaSquare;
if(chiSquare1>th)
bIn = false;
else
score += th - chiSquare1;
// Reprojection error in second image
// x1in2 = H21*x1
const float w1in2inv = 1.0/(h31*u1+h32*v1+h33);
const float u1in2 = (h11*u1+h12*v1+h13)*w1in2inv;
const float v1in2 = (h21*u1+h22*v1+h23)*w1in2inv;
const float squareDist2 = (u2-u1in2)*(u2-u1in2)+(v2-v1in2)*(v2-v1in2);
const float chiSquare2 = squareDist2*invSigmaSquare;
if(chiSquare2>th)
bIn = false;
else
score += th - chiSquare2;
if(bIn)
vbMatchesInliers[i]=true;
else
vbMatchesInliers[i]=false;
}
return score;
}
float TwoViewReconstruction::CheckFundamental(const Eigen::Matrix3f &F21, vector<bool> &vbMatchesInliers, float sigma)
{
const int N = mvMatches12.size();
const float f11 = F21(0,0);
const float f12 = F21(0,1);
const float f13 = F21(0,2);
const float f21 = F21(1,0);
const float f22 = F21(1,1);
const float f23 = F21(1,2);
const float f31 = F21(2,0);
const float f32 = F21(2,1);
const float f33 = F21(2,2);
vbMatchesInliers.resize(N);
float score = 0;
const float th = 3.841;
const float thScore = 5.991;
const float invSigmaSquare = 1.0/(sigma*sigma);
for(int i=0; i<N; i++)
{
bool bIn = true;
const cv::KeyPoint &kp1 = mvKeys1[mvMatches12[i].first];
const cv::KeyPoint &kp2 = mvKeys2[mvMatches12[i].second];
const float u1 = kp1.pt.x;
const float v1 = kp1.pt.y;
const float u2 = kp2.pt.x;
const float v2 = kp2.pt.y;
// Reprojection error in second image
// l2=F21x1=(a2,b2,c2)
const float a2 = f11*u1+f12*v1+f13;
const float b2 = f21*u1+f22*v1+f23;
const float c2 = f31*u1+f32*v1+f33;
const float num2 = a2*u2+b2*v2+c2;
const float squareDist1 = num2*num2/(a2*a2+b2*b2);
const float chiSquare1 = squareDist1*invSigmaSquare;
if(chiSquare1>th)
bIn = false;
else
score += thScore - chiSquare1;
// Reprojection error in second image
// l1 =x2tF21=(a1,b1,c1)
const float a1 = f11*u2+f21*v2+f31;
const float b1 = f12*u2+f22*v2+f32;
const float c1 = f13*u2+f23*v2+f33;
const float num1 = a1*u1+b1*v1+c1;
const float squareDist2 = num1*num1/(a1*a1+b1*b1);
const float chiSquare2 = squareDist2*invSigmaSquare;
if(chiSquare2>th)
bIn = false;
else
score += thScore - chiSquare2;
if(bIn)
vbMatchesInliers[i]=true;
else
vbMatchesInliers[i]=false;
}
return score;
}
bool TwoViewReconstruction::ReconstructF(vector<bool> &vbMatchesInliers, Eigen::Matrix3f &F21, Eigen::Matrix3f &K,
Sophus::SE3f &T21, vector<cv::Point3f> &vP3D, vector<bool> &vbTriangulated, float minParallax, int minTriangulated)
{
int N=0;
for(size_t i=0, iend = vbMatchesInliers.size() ; i<iend; i++)
if(vbMatchesInliers[i])
N++;
// Compute Essential Matrix from Fundamental Matrix
Eigen::Matrix3f E21 = K.transpose() * F21 * K;
Eigen::Matrix3f R1, R2;
Eigen::Vector3f t;
// Recover the 4 motion hypotheses
DecomposeE(E21,R1,R2,t);
Eigen::Vector3f t1 = t;
Eigen::Vector3f t2 = -t;
// Reconstruct with the 4 hyphoteses and check
vector<cv::Point3f> vP3D1, vP3D2, vP3D3, vP3D4;
vector<bool> vbTriangulated1,vbTriangulated2,vbTriangulated3, vbTriangulated4;
float parallax1,parallax2, parallax3, parallax4;
int nGood1 = CheckRT(R1,t1,mvKeys1,mvKeys2,mvMatches12,vbMatchesInliers,K, vP3D1, 4.0*mSigma2, vbTriangulated1, parallax1);
int nGood2 = CheckRT(R2,t1,mvKeys1,mvKeys2,mvMatches12,vbMatchesInliers,K, vP3D2, 4.0*mSigma2, vbTriangulated2, parallax2);
int nGood3 = CheckRT(R1,t2,mvKeys1,mvKeys2,mvMatches12,vbMatchesInliers,K, vP3D3, 4.0*mSigma2, vbTriangulated3, parallax3);
int nGood4 = CheckRT(R2,t2,mvKeys1,mvKeys2,mvMatches12,vbMatchesInliers,K, vP3D4, 4.0*mSigma2, vbTriangulated4, parallax4);
int maxGood = max(nGood1,max(nGood2,max(nGood3,nGood4)));
int nMinGood = max(static_cast<int>(0.9*N),minTriangulated);
int nsimilar = 0;
if(nGood1>0.7*maxGood)
nsimilar++;
if(nGood2>0.7*maxGood)
nsimilar++;
if(nGood3>0.7*maxGood)
nsimilar++;
if(nGood4>0.7*maxGood)
nsimilar++;
// If there is not a clear winner or not enough triangulated points reject initialization
if(maxGood<nMinGood || nsimilar>1)
{
return false;
}
// If best reconstruction has enough parallax initialize
if(maxGood==nGood1)
{
if(parallax1>minParallax)
{
vP3D = vP3D1;
vbTriangulated = vbTriangulated1;
T21 = Sophus::SE3f(R1, t1);
return true;
}
}else if(maxGood==nGood2)
{
if(parallax2>minParallax)
{
vP3D = vP3D2;
vbTriangulated = vbTriangulated2;
T21 = Sophus::SE3f(R2, t1);
return true;
}
}else if(maxGood==nGood3)
{
if(parallax3>minParallax)
{
vP3D = vP3D3;
vbTriangulated = vbTriangulated3;
T21 = Sophus::SE3f(R1, t2);
return true;
}
}else if(maxGood==nGood4)
{
if(parallax4>minParallax)
{
vP3D = vP3D4;
vbTriangulated = vbTriangulated4;
T21 = Sophus::SE3f(R2, t2);
return true;
}
}
return false;
}
bool TwoViewReconstruction::ReconstructH(vector<bool> &vbMatchesInliers, Eigen::Matrix3f &H21, Eigen::Matrix3f &K,
Sophus::SE3f &T21, vector<cv::Point3f> &vP3D, vector<bool> &vbTriangulated, float minParallax, int minTriangulated)
{
int N=0;
for(size_t i=0, iend = vbMatchesInliers.size() ; i<iend; i++)
if(vbMatchesInliers[i])
N++;
// We recover 8 motion hypotheses using the method of Faugeras et al.
// Motion and structure from motion in a piecewise planar environment.
// International Journal of Pattern Recognition and Artificial Intelligence, 1988
Eigen::Matrix3f invK = K.inverse();
Eigen::Matrix3f A = invK * H21 * K;
Eigen::JacobiSVD<Eigen::Matrix3f> svd(A, Eigen::ComputeFullU | Eigen::ComputeFullV);
Eigen::Matrix3f U = svd.matrixU();
Eigen::Matrix3f V = svd.matrixV();
Eigen::Matrix3f Vt = V.transpose();
Eigen::Vector3f w = svd.singularValues();
float s = U.determinant() * Vt.determinant();
float d1 = w(0);
float d2 = w(1);
float d3 = w(2);
if(d1/d2<1.00001 || d2/d3<1.00001)
{
return false;
}
vector<Eigen::Matrix3f> vR;
vector<Eigen::Vector3f> vt, vn;
vR.reserve(8);
vt.reserve(8);
vn.reserve(8);
//n'=[x1 0 x3] 4 posibilities e1=e3=1, e1=1 e3=-1, e1=-1 e3=1, e1=e3=-1
float aux1 = sqrt((d1*d1-d2*d2)/(d1*d1-d3*d3));
float aux3 = sqrt((d2*d2-d3*d3)/(d1*d1-d3*d3));
float x1[] = {aux1,aux1,-aux1,-aux1};
float x3[] = {aux3,-aux3,aux3,-aux3};
//case d'=d2
float aux_stheta = sqrt((d1*d1-d2*d2)*(d2*d2-d3*d3))/((d1+d3)*d2);
float ctheta = (d2*d2+d1*d3)/((d1+d3)*d2);
float stheta[] = {aux_stheta, -aux_stheta, -aux_stheta, aux_stheta};
for(int i=0; i<4; i++)
{
Eigen::Matrix3f Rp;
Rp.setZero();
Rp(0,0) = ctheta;
Rp(0,2) = -stheta[i];
Rp(1,1) = 1.f;
Rp(2,0) = stheta[i];
Rp(2,2) = ctheta;
Eigen::Matrix3f R = s*U*Rp*Vt;
vR.push_back(R);
Eigen::Vector3f tp;
tp(0) = x1[i];
tp(1) = 0;
tp(2) = -x3[i];
tp *= d1-d3;
Eigen::Vector3f t = U*tp;
vt.push_back(t / t.norm());
Eigen::Vector3f np;
np(0) = x1[i];
np(1) = 0;
np(2) = x3[i];
Eigen::Vector3f n = V*np;
if(n(2) < 0)
n = -n;
vn.push_back(n);
}
//case d'=-d2
float aux_sphi = sqrt((d1*d1-d2*d2)*(d2*d2-d3*d3))/((d1-d3)*d2);
float cphi = (d1*d3-d2*d2)/((d1-d3)*d2);
float sphi[] = {aux_sphi, -aux_sphi, -aux_sphi, aux_sphi};
for(int i=0; i<4; i++)
{
Eigen::Matrix3f Rp;
Rp.setZero();
Rp(0,0) = cphi;
Rp(0,2) = sphi[i];
Rp(1,1) = -1;
Rp(2,0) = sphi[i];
Rp(2,2) = -cphi;
Eigen::Matrix3f R = s*U*Rp*Vt;
vR.push_back(R);
Eigen::Vector3f tp;
tp(0) = x1[i];
tp(1) = 0;
tp(2) = x3[i];
tp *= d1+d3;
Eigen::Vector3f t = U*tp;
vt.push_back(t / t.norm());
Eigen::Vector3f np;
np(0) = x1[i];
np(1) = 0;
np(2) = x3[i];
Eigen::Vector3f n = V*np;
if(n(2) < 0)
n = -n;
vn.push_back(n);
}
int bestGood = 0;
int secondBestGood = 0;
int bestSolutionIdx = -1;
float bestParallax = -1;
vector<cv::Point3f> bestP3D;
vector<bool> bestTriangulated;
// Instead of applying the visibility constraints proposed in the Faugeras' paper (which could fail for points seen with low parallax)
// We reconstruct all hypotheses and check in terms of triangulated points and parallax
for(size_t i=0; i<8; i++)
{
float parallaxi;
vector<cv::Point3f> vP3Di;
vector<bool> vbTriangulatedi;
int nGood = CheckRT(vR[i],vt[i],mvKeys1,mvKeys2,mvMatches12,vbMatchesInliers,K,vP3Di, 4.0*mSigma2, vbTriangulatedi, parallaxi);
if(nGood>bestGood)
{
secondBestGood = bestGood;
bestGood = nGood;
bestSolutionIdx = i;
bestParallax = parallaxi;
bestP3D = vP3Di;
bestTriangulated = vbTriangulatedi;
}
else if(nGood>secondBestGood)
{
secondBestGood = nGood;
}
}
if(secondBestGood<0.75*bestGood && bestParallax>=minParallax && bestGood>minTriangulated && bestGood>0.9*N)
{
T21 = Sophus::SE3f(vR[bestSolutionIdx], vt[bestSolutionIdx]);
vbTriangulated = bestTriangulated;
return true;
}
return false;
}
void TwoViewReconstruction::Normalize(const vector<cv::KeyPoint> &vKeys, vector<cv::Point2f> &vNormalizedPoints, Eigen::Matrix3f &T)
{
float meanX = 0;
float meanY = 0;
const int N = vKeys.size();
vNormalizedPoints.resize(N);
for(int i=0; i<N; i++)
{
meanX += vKeys[i].pt.x;
meanY += vKeys[i].pt.y;
}
meanX = meanX/N;
meanY = meanY/N;
float meanDevX = 0;
float meanDevY = 0;
for(int i=0; i<N; i++)
{
vNormalizedPoints[i].x = vKeys[i].pt.x - meanX;
vNormalizedPoints[i].y = vKeys[i].pt.y - meanY;
meanDevX += fabs(vNormalizedPoints[i].x);
meanDevY += fabs(vNormalizedPoints[i].y);
}
meanDevX = meanDevX/N;
meanDevY = meanDevY/N;
float sX = 1.0/meanDevX;
float sY = 1.0/meanDevY;
for(int i=0; i<N; i++)
{
vNormalizedPoints[i].x = vNormalizedPoints[i].x * sX;
vNormalizedPoints[i].y = vNormalizedPoints[i].y * sY;
}
T.setZero();
T(0,0) = sX;
T(1,1) = sY;
T(0,2) = -meanX*sX;
T(1,2) = -meanY*sY;
T(2,2) = 1.f;
}
int TwoViewReconstruction::CheckRT(const Eigen::Matrix3f &R, const Eigen::Vector3f &t, const vector<cv::KeyPoint> &vKeys1, const vector<cv::KeyPoint> &vKeys2,
const vector<Match> &vMatches12, vector<bool> &vbMatchesInliers,
const Eigen::Matrix3f &K, vector<cv::Point3f> &vP3D, float th2, vector<bool> &vbGood, float &parallax)
{
// Calibration parameters
const float fx = K(0,0);
const float fy = K(1,1);
const float cx = K(0,2);
const float cy = K(1,2);
vbGood = vector<bool>(vKeys1.size(),false);
vP3D.resize(vKeys1.size());
vector<float> vCosParallax;
vCosParallax.reserve(vKeys1.size());
// Camera 1 Projection Matrix K[I|0]
Eigen::Matrix<float,3,4> P1;
P1.setZero();
P1.block<3,3>(0,0) = K;
Eigen::Vector3f O1;
O1.setZero();
// Camera 2 Projection Matrix K[R|t]
Eigen::Matrix<float,3,4> P2;
P2.block<3,3>(0,0) = R;
P2.block<3,1>(0,3) = t;
P2 = K * P2;
Eigen::Vector3f O2 = -R.transpose() * t;
int nGood=0;
for(size_t i=0, iend=vMatches12.size();i<iend;i++)
{
if(!vbMatchesInliers[i])
continue;
const cv::KeyPoint &kp1 = vKeys1[vMatches12[i].first];
const cv::KeyPoint &kp2 = vKeys2[vMatches12[i].second];
Eigen::Vector3f p3dC1;
Eigen::Vector3f x_p1(kp1.pt.x, kp1.pt.y, 1);
Eigen::Vector3f x_p2(kp2.pt.x, kp2.pt.y, 1);
GeometricTools::Triangulate(x_p1, x_p2, P1, P2, p3dC1);
if(!isfinite(p3dC1(0)) || !isfinite(p3dC1(1)) || !isfinite(p3dC1(2)))
{
vbGood[vMatches12[i].first]=false;
continue;
}
// Check parallax
Eigen::Vector3f normal1 = p3dC1 - O1;
float dist1 = normal1.norm();
Eigen::Vector3f normal2 = p3dC1 - O2;
float dist2 = normal2.norm();
float cosParallax = normal1.dot(normal2) / (dist1*dist2);
// Check depth in front of first camera (only if enough parallax, as "infinite" points can easily go to negative depth)
if(p3dC1(2)<=0 && cosParallax<0.99998)
continue;
// Check depth in front of second camera (only if enough parallax, as "infinite" points can easily go to negative depth)
Eigen::Vector3f p3dC2 = R * p3dC1 + t;
if(p3dC2(2)<=0 && cosParallax<0.99998)
continue;
// Check reprojection error in first image
float im1x, im1y;
float invZ1 = 1.0/p3dC1(2);
im1x = fx*p3dC1(0)*invZ1+cx;
im1y = fy*p3dC1(1)*invZ1+cy;
float squareError1 = (im1x-kp1.pt.x)*(im1x-kp1.pt.x)+(im1y-kp1.pt.y)*(im1y-kp1.pt.y);
if(squareError1>th2)
continue;
// Check reprojection error in second image
float im2x, im2y;
float invZ2 = 1.0/p3dC2(2);
im2x = fx*p3dC2(0)*invZ2+cx;
im2y = fy*p3dC2(1)*invZ2+cy;
float squareError2 = (im2x-kp2.pt.x)*(im2x-kp2.pt.x)+(im2y-kp2.pt.y)*(im2y-kp2.pt.y);
if(squareError2>th2)
continue;
vCosParallax.push_back(cosParallax);
vP3D[vMatches12[i].first] = cv::Point3f(p3dC1(0), p3dC1(1), p3dC1(2));
nGood++;
if(cosParallax<0.99998)
vbGood[vMatches12[i].first]=true;
}
if(nGood>0)
{
sort(vCosParallax.begin(),vCosParallax.end());
size_t idx = min(50,int(vCosParallax.size()-1));
parallax = acos(vCosParallax[idx])*180/CV_PI;
}
else
parallax=0;
return nGood;
}
void TwoViewReconstruction::DecomposeE(const Eigen::Matrix3f &E, Eigen::Matrix3f &R1, Eigen::Matrix3f &R2, Eigen::Vector3f &t)
{
Eigen::JacobiSVD<Eigen::Matrix3f> svd(E, Eigen::ComputeFullU | Eigen::ComputeFullV);
Eigen::Matrix3f U = svd.matrixU();
Eigen::Matrix3f Vt = svd.matrixV().transpose();
t = U.col(2);
t = t / t.norm();
Eigen::Matrix3f W;
W.setZero();
W(0,1) = -1;
W(1,0) = 1;
W(2,2) = 1;
R1 = U * W * Vt;
if(R1.determinant() < 0)
R1 = -R1;
R2 = U * W.transpose() * Vt;
if(R2.determinant() < 0)
R2 = -R2;
}
} //namespace ORB_SLAM