raw
This commit is contained in:
87
Thirdparty/Pangolin/include/pangolin/geometry/glgeometry.h
vendored
Normal file
87
Thirdparty/Pangolin/include/pangolin/geometry/glgeometry.h
vendored
Normal file
@@ -0,0 +1,87 @@
|
||||
/* This file is part of the Pangolin Project.
|
||||
* http://github.com/stevenlovegrove/Pangolin
|
||||
*
|
||||
* Copyright (c) 2014 Steven Lovegrove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person
|
||||
* obtaining a copy of this software and associated documentation
|
||||
* files (the "Software"), to deal in the Software without
|
||||
* restriction, including without limitation the rights to use,
|
||||
* copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following
|
||||
* conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be
|
||||
* included in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
||||
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
* OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <pangolin/geometry/geometry.h>
|
||||
#include <pangolin/gl/gl.h>
|
||||
#include <pangolin/gl/glsl.h>
|
||||
|
||||
namespace pangolin {
|
||||
|
||||
struct GlGeometry
|
||||
{
|
||||
GlGeometry() = default;
|
||||
GlGeometry(GlGeometry&&) = default;
|
||||
GlGeometry& operator=(GlGeometry&&) = default;
|
||||
|
||||
struct Element : public GlBufferData
|
||||
{
|
||||
Element() = default;
|
||||
Element(Element&&) = default;
|
||||
Element& operator=(Element&&) = default;
|
||||
|
||||
Element(GlBufferType buffer_type, size_t size_bytes, GLenum gluse, uint8_t* data)
|
||||
: GlBufferData(buffer_type, size_bytes, gluse, data)
|
||||
{}
|
||||
|
||||
inline bool HasAttribute(const std::string& name) const {
|
||||
return attributes.find(name) != attributes.end();
|
||||
}
|
||||
|
||||
struct Attribute {
|
||||
// Stuff needed by glVertexAttribPointer
|
||||
GLenum gltype;
|
||||
size_t count_per_element;
|
||||
size_t num_elements;
|
||||
size_t offset;
|
||||
size_t stride_bytes;
|
||||
};
|
||||
std::map<std::string, Attribute> attributes;
|
||||
};
|
||||
|
||||
inline bool HasAttribute(const std::string& name) const
|
||||
{
|
||||
for(const auto& b : buffers) if(b.second.HasAttribute(name)) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Store vertices and attributes
|
||||
std::map<std::string, Element> buffers;
|
||||
// Stores index buffers for each sub-object
|
||||
std::multimap<std::string, Element> objects;
|
||||
// Stores pixmaps
|
||||
std::map<std::string, GlTexture> textures;
|
||||
};
|
||||
|
||||
GlGeometry::Element ToGlGeometry(const Geometry::Element& el, GlBufferType buffertype);
|
||||
|
||||
GlGeometry ToGlGeometry(const Geometry& geom);
|
||||
|
||||
void GlDraw(GlSlProgram& prog, const GlGeometry& geom, const GlTexture *matcap);
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user