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Thirdparty/Pangolin/src/python/pypangolin/gl_draw.cpp
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71
Thirdparty/Pangolin/src/python/pypangolin/gl_draw.cpp
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/* This file is part of the Pangolin Project.
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* http://github.com/stevenlovegrove/Pangolin
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*
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* Copyright (c) Andrey Mnatsakanov
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "gl_draw.hpp"
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#include <pangolin/gl/gldraw.h>
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#include <pybind11/eigen.h>
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namespace py_pangolin {
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void bind_gl_draw(pybind11::module &m){
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m.def("glDrawAxis",
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(void (*)(float))&pangolin::glDrawAxis);
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m.def("glDrawColouredCube",
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&pangolin::glDrawColouredCube,
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pybind11::arg("axis_min") = -0.5f,
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pybind11::arg("axis_max") = +0.5f);
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m.def("glDraw_x0",
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&pangolin::glDraw_x0);
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m.def("glDraw_y0",
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&pangolin::glDraw_y0);
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m.def("glDraw_z0",
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&pangolin::glDraw_z0);
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m.def("glDrawFrustum", (void (*)(GLfloat, GLfloat, GLfloat, GLfloat, int, int, GLfloat)) &pangolin::glDrawFrustum);
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m.def("glDrawFrustum", (void (*)(const Eigen::Matrix3f &, int, int, GLfloat)) &pangolin::glDrawFrustum<float>);
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m.def("glDrawFrustum", (void (*)(const Eigen::Matrix3d &, int, int, GLfloat)) &pangolin::glDrawFrustum<double>);
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m.def("glDrawFrustum", (void (*)(const Eigen::Matrix3f &, int, int, const Eigen::Matrix4f &, float)) &pangolin::glDrawFrustum<float>);
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m.def("glDrawFrustum", (void (*)(const Eigen::Matrix3d &, int, int, const Eigen::Matrix4d &, double)) &pangolin::glDrawFrustum<double>);
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m.def("glDrawAxis", (void (*)(float)) &pangolin::glDrawAxis);
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m.def("glDrawAxis", (void (*)(const Eigen::Matrix4f &, float)) &pangolin::glDrawAxis<Eigen::Matrix4f, float>);
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m.def("glDrawAxis", (void (*)(const Eigen::Matrix4d &, float)) &pangolin::glDrawAxis<Eigen::Matrix4d, float>);
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m.def("glSetFrameOfReference", (void (*)(const Eigen::Matrix4f &)) &pangolin::glSetFrameOfReference);
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m.def("glSetFrameOfReference", (void (*)(const Eigen::Matrix4d &)) &pangolin::glSetFrameOfReference);
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m.def("glUnsetFrameOfReference", &pangolin::glUnsetFrameOfReference);
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m.def("glDrawAlignedBox", (void (*)(const Eigen::AlignedBox2f &, GLenum)) &pangolin::glDrawAlignedBox<float>, pybind11::arg("box"), pybind11::arg("mode") = GL_TRIANGLE_FAN);
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}
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} // py_pangolin
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