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ORB_SLAM3_Win/Thirdparty/Pangolin/src/python/pypangolin/gl_draw.cpp
PodmogilnyjIvan ff4acf84be raw
2021-12-03 03:34:31 -08:00

72 lines
3.1 KiB
C++

/* This file is part of the Pangolin Project.
* http://github.com/stevenlovegrove/Pangolin
*
* Copyright (c) Andrey Mnatsakanov
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "gl_draw.hpp"
#include <pangolin/gl/gldraw.h>
#include <pybind11/eigen.h>
namespace py_pangolin {
void bind_gl_draw(pybind11::module &m){
m.def("glDrawAxis",
(void (*)(float))&pangolin::glDrawAxis);
m.def("glDrawColouredCube",
&pangolin::glDrawColouredCube,
pybind11::arg("axis_min") = -0.5f,
pybind11::arg("axis_max") = +0.5f);
m.def("glDraw_x0",
&pangolin::glDraw_x0);
m.def("glDraw_y0",
&pangolin::glDraw_y0);
m.def("glDraw_z0",
&pangolin::glDraw_z0);
m.def("glDrawFrustum", (void (*)(GLfloat, GLfloat, GLfloat, GLfloat, int, int, GLfloat)) &pangolin::glDrawFrustum);
m.def("glDrawFrustum", (void (*)(const Eigen::Matrix3f &, int, int, GLfloat)) &pangolin::glDrawFrustum<float>);
m.def("glDrawFrustum", (void (*)(const Eigen::Matrix3d &, int, int, GLfloat)) &pangolin::glDrawFrustum<double>);
m.def("glDrawFrustum", (void (*)(const Eigen::Matrix3f &, int, int, const Eigen::Matrix4f &, float)) &pangolin::glDrawFrustum<float>);
m.def("glDrawFrustum", (void (*)(const Eigen::Matrix3d &, int, int, const Eigen::Matrix4d &, double)) &pangolin::glDrawFrustum<double>);
m.def("glDrawAxis", (void (*)(float)) &pangolin::glDrawAxis);
m.def("glDrawAxis", (void (*)(const Eigen::Matrix4f &, float)) &pangolin::glDrawAxis<Eigen::Matrix4f, float>);
m.def("glDrawAxis", (void (*)(const Eigen::Matrix4d &, float)) &pangolin::glDrawAxis<Eigen::Matrix4d, float>);
m.def("glSetFrameOfReference", (void (*)(const Eigen::Matrix4f &)) &pangolin::glSetFrameOfReference);
m.def("glSetFrameOfReference", (void (*)(const Eigen::Matrix4d &)) &pangolin::glSetFrameOfReference);
m.def("glUnsetFrameOfReference", &pangolin::glUnsetFrameOfReference);
m.def("glDrawAlignedBox", (void (*)(const Eigen::AlignedBox2f &, GLenum)) &pangolin::glDrawAlignedBox<float>, pybind11::arg("box"), pybind11::arg("mode") = GL_TRIANGLE_FAN);
}
} // py_pangolin