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ORB_SLAM3_Win/Thirdparty/Pangolin/include/pangolin/gl/glchar.h
PodmogilnyjIvan ff4acf84be raw
2021-12-03 03:34:31 -08:00

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/* This file is part of the Pangolin Project.
* http://github.com/stevenlovegrove/Pangolin
*
* Copyright (c) 2013 Steven Lovegrove
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include <pangolin/gl/glplatform.h>
#include <map>
namespace pangolin {
struct PANGOLIN_EXPORT XYUV
{
XYUV() {}
XYUV(GLfloat x, GLfloat y, GLfloat tu, GLfloat tv)
: x(x), y(y), tu(tu), tv(tv) {}
XYUV operator+(float dx) const {
return XYUV(x+dx,y,tu,tv);
}
GLfloat x, y, tu, tv;
};
class PANGOLIN_EXPORT GlChar
{
public:
GlChar();
GlChar(int tw, int th, int x, int y, int w, int h, GLfloat x_step, GLfloat ox, GLfloat oy);
inline const XYUV& GetVert(size_t i) const {
return vs[i];
}
inline GLfloat StepX() const {
return x_step;
}
inline GLfloat YMin() const {
return y_min;
}
inline GLfloat YMax() const {
return y_max;
}
void Draw() const;
protected:
XYUV vs[4];
GLfloat x_step;
GLfloat y_min, y_max;
};
}