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Ivan
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/**
* This file is part of DSO.
*
* Copyright 2016 Technical University of Munich and Intel.
* Developed by Jakob Engel <engelj at in dot tum dot de>,
* for more information see <http://vision.in.tum.de/dso>.
* If you use this code, please cite the respective publications as
* listed on the above website.
*
* DSO is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* DSO is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with DSO. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "util/NumType.h"
namespace dso
{
const float minUseGrad_pixsel = 10;
template<int pot>
inline int gridMaxSelection(Eigen::Vector3f* grads, bool* map_out, int w, int h, float THFac)
{
memset(map_out, 0, sizeof(bool)*w*h);
int numGood = 0;
for(int y=1;y<h-pot;y+=pot)
{
for(int x=1;x<w-pot;x+=pot)
{
int bestXXID = -1;
int bestYYID = -1;
int bestXYID = -1;
int bestYXID = -1;
float bestXX=0, bestYY=0, bestXY=0, bestYX=0;
Eigen::Vector3f* grads0 = grads+x+y*w;
for(int dx=0;dx<pot;dx++)
for(int dy=0;dy<pot;dy++)
{
int idx = dx+dy*w;
Eigen::Vector3f g=grads0[idx];
float sqgd = g.tail<2>().squaredNorm();
float TH = THFac*minUseGrad_pixsel * (0.75f);
if(sqgd > TH*TH)
{
float agx = fabs((float)g[1]);
if(agx > bestXX) {bestXX=agx; bestXXID=idx;}
float agy = fabs((float)g[2]);
if(agy > bestYY) {bestYY=agy; bestYYID=idx;}
float gxpy = fabs((float)(g[1]-g[2]));
if(gxpy > bestXY) {bestXY=gxpy; bestXYID=idx;}
float gxmy = fabs((float)(g[1]+g[2]));
if(gxmy > bestYX) {bestYX=gxmy; bestYXID=idx;}
}
}
bool* map0 = map_out+x+y*w;
if(bestXXID>=0)
{
if(!map0[bestXXID])
numGood++;
map0[bestXXID] = true;
}
if(bestYYID>=0)
{
if(!map0[bestYYID])
numGood++;
map0[bestYYID] = true;
}
if(bestXYID>=0)
{
if(!map0[bestXYID])
numGood++;
map0[bestXYID] = true;
}
if(bestYXID>=0)
{
if(!map0[bestYXID])
numGood++;
map0[bestYXID] = true;
}
}
}
return numGood;
}
inline int gridMaxSelection(Eigen::Vector3f* grads, bool* map_out, int w, int h, int pot, float THFac)
{
memset(map_out, 0, sizeof(bool)*w*h);
int numGood = 0;
for(int y=1;y<h-pot;y+=pot)
{
for(int x=1;x<w-pot;x+=pot)
{
int bestXXID = -1;
int bestYYID = -1;
int bestXYID = -1;
int bestYXID = -1;
float bestXX=0, bestYY=0, bestXY=0, bestYX=0;
Eigen::Vector3f* grads0 = grads+x+y*w;
for(int dx=0;dx<pot;dx++)
for(int dy=0;dy<pot;dy++)
{
int idx = dx+dy*w;
Eigen::Vector3f g=grads0[idx];
float sqgd = g.tail<2>().squaredNorm();
float TH = THFac*minUseGrad_pixsel * (0.75f);
if(sqgd > TH*TH)
{
float agx = fabs((float)g[1]);
if(agx > bestXX) {bestXX=agx; bestXXID=idx;}
float agy = fabs((float)g[2]);
if(agy > bestYY) {bestYY=agy; bestYYID=idx;}
float gxpy = fabs((float)(g[1]-g[2]));
if(gxpy > bestXY) {bestXY=gxpy; bestXYID=idx;}
float gxmy = fabs((float)(g[1]+g[2]));
if(gxmy > bestYX) {bestYX=gxmy; bestYXID=idx;}
}
}
bool* map0 = map_out+x+y*w;
if(bestXXID>=0)
{
if(!map0[bestXXID])
numGood++;
map0[bestXXID] = true;
}
if(bestYYID>=0)
{
if(!map0[bestYYID])
numGood++;
map0[bestYYID] = true;
}
if(bestXYID>=0)
{
if(!map0[bestXYID])
numGood++;
map0[bestXYID] = true;
}
if(bestYXID>=0)
{
if(!map0[bestYXID])
numGood++;
map0[bestYXID] = true;
}
}
}
return numGood;
}
inline int makePixelStatus(Eigen::Vector3f* grads, bool* map, int w, int h, float desiredDensity, int recsLeft=5, float THFac = 1)
{
if(sparsityFactor < 1) sparsityFactor = 1;
int numGoodPoints;
if(sparsityFactor==1) numGoodPoints = gridMaxSelection<1>(grads, map, w, h, THFac);
else if(sparsityFactor==2) numGoodPoints = gridMaxSelection<2>(grads, map, w, h, THFac);
else if(sparsityFactor==3) numGoodPoints = gridMaxSelection<3>(grads, map, w, h, THFac);
else if(sparsityFactor==4) numGoodPoints = gridMaxSelection<4>(grads, map, w, h, THFac);
else if(sparsityFactor==5) numGoodPoints = gridMaxSelection<5>(grads, map, w, h, THFac);
else if(sparsityFactor==6) numGoodPoints = gridMaxSelection<6>(grads, map, w, h, THFac);
else if(sparsityFactor==7) numGoodPoints = gridMaxSelection<7>(grads, map, w, h, THFac);
else if(sparsityFactor==8) numGoodPoints = gridMaxSelection<8>(grads, map, w, h, THFac);
else if(sparsityFactor==9) numGoodPoints = gridMaxSelection<9>(grads, map, w, h, THFac);
else if(sparsityFactor==10) numGoodPoints = gridMaxSelection<10>(grads, map, w, h, THFac);
else if(sparsityFactor==11) numGoodPoints = gridMaxSelection<11>(grads, map, w, h, THFac);
else numGoodPoints = gridMaxSelection(grads, map, w, h, sparsityFactor, THFac);
/*
* #points is approximately proportional to sparsityFactor^2.
*/
float quotia = numGoodPoints / (float)(desiredDensity);
int newSparsity = (sparsityFactor * sqrtf(quotia))+0.7f;
if(newSparsity < 1) newSparsity=1;
float oldTHFac = THFac;
if(newSparsity==1 && sparsityFactor==1) THFac = 0.5;
if((abs(newSparsity-sparsityFactor) < 1 && THFac==oldTHFac) ||
( quotia > 0.8 && 1.0f / quotia > 0.8) ||
recsLeft == 0)
{
// printf(" \n");
//all good
sparsityFactor = newSparsity;
return numGoodPoints;
}
else
{
// printf(" -> re-evaluate! \n");
// re-evaluate.
sparsityFactor = newSparsity;
return makePixelStatus(grads, map, w,h, desiredDensity, recsLeft-1, THFac);
}
}
}